Creature Modeling and Sculpting with Autodesk® Maya® and Autodesk® Mudbox®
Lecture    DG4220
Craig Barr
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In this class, we will examine a creature modeling and detailing workflow using Autodesk Maya and Autodesk Mudbox software. We will begin with exploring creature concept techniques in Autodesk® SketchBook® Pro software and then review clean and optimized polygonal modeling tips and tricks in Maya. Next, we will send our base mesh into Mudbox and take an in-depth look at the processes of sculpting, detailing, and painting to bring our creature look and style to life.

Key Learnings

  • Use the sculpting and painting workflow within Mudbox
  • List tips and tricks for bringing render-ready models from Mudbox to Maya
  • Describe the creature pipeline from concept to final model
  • Use techniques for creating optimized polygonal models for a sculpting workflow


 Craig Barr
Craig Barr
Craig Barr is a Technical Marketing Specialist at Autodesk specializing in Mudbox and Maya. Before joining Alias/Autodesk in 2005, Craig worked in feature film, commercial and games production. He also runs the Mudbox blog on The Area.

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