Components are a key concept when using Fusion 360 software, but they can sometimes be a bit confusing when you're first learning Fusion 360. Part of the reason for this is that the user interface and documentation overloads the term "component." This class will use the Fusion 360 API to help dissect the internals of Fusion 360, and introduce other supporting concepts like occurrences, bodies, transformation matrices, and proxies. Although this is primarily intended for those interested in using Fusion 360 software's programming interface to automate and customize Fusion 360, it will also be useful for anyone using Fusion 360 to help them understand better how Fusion 360 works.
- Learn how to more effectively model with Fusion 360 by fully understanding what a component is
- Understand the difference between a component and an occurrence
- Gain a basic understanding of how a matrix is used to position components in an assembly
- Understand what a proxy is and why they're important
Brian Ekins began working in the CAD industry in the early 1980s, and he has worked in various positions, including CAD administrator, applications engineer, instructor, CAD API (application programming interface) designer, and consultant. As an applications engineer, he specialized in modeling complex forms (boat hulls, jewelry, shoes, and so on) and customizing the software to fit customer requirements better. He moved into API design, where he designed the programming interface for Solid Edge software, and he has worked for Autodesk, Inc., since 1998, where he is the designer of the programming interface for Inventor software and is now focusing on Fusion 360 software. Ekins also uses the software and writes programs to design and build furniture at home.