This class will teach you a typical workflow for creating a basic rendering of a scene using the highly efficient renderer Arnold, which was incorporated into 3ds Max 2018 software. The class will begin with a brief overview of the Arnold renderer before learning to use Arnold-specific lights to illuminate the scene. You will learn about the shaders provided for Arnold and how to modify the parameters of the Arnold Standard Surface shader to create different kinds of materials. Finally, we will use the Arnold renderer to render the scene.
- Learn how to create Arnold lights to illuminate the scene
- Learn how to modify the Arnold Standard Surface shader to create different looks
- Learn how to apply a texture to the Arnold Standard Surface shader
- Learn how to create a render of the scene using the Arnold renderer
Renu is an Instructional Designer for ASCENT, an Autodesk Authorized Publisher and a leading developer of professional learning materials and knowledge products for engineering software applications. Renu uses her instructional design training to develop courseware for AutoCAD and AutoCAD vertical products, Autodesk 3ds Max, Autodesk Showcase and other Autodesk software products. She has worked with Autodesk products for the past 20 years with a focus on design visualization software. Renu holds a bachelor’s degree in Computer Engineering and started as an Instructional Designer where she co-authored a variety of 3ds Max and AutoCAD books, some of which were translated into other languages for a wide audience reach. In her role as a Technical Specialist at a 3D visualization company, Renu used 3ds Max in real-world scenarios and developed customized 3D web planner solutions to create specialized 3D models with photorealistic texturing/lighting to produce high quality renderings.