We are inviting you to this participatory research session to innovate and shape the future of Inventor software—and really enhance your productivity. We will use several LUMA methods to facilitate our discussions. The class will begin with a “What’s on Your Radar” practice to help attendees discuss Inventor software problems and assign them with weights. Then attendees will generate wide-ranging ideas on those pieces with no constraints in a Creative Matrix practice given a short amount of time. We’ll pick some of the ideas combining with our own preprepared ideas for a “Buy a Feature” practice to identify the most valuable areas for the Inventor Team to focus on. The Inventor UX Team will facilitate the entire session. Attendees need only to free their minds and speak out what the ideal Inventor software could be. This session features Inventor Professional and Vault Professional.
- Get to know the potential UX improvements in coming releases of Inventor
- Participate in brainstorming with the Inventor Team to identify our focus areas for the next Inventor
- Understand the rationale of potential UX change and address comments in ideation phase
- Speak out about any of your ideal Inventor ideas
George Cao is a principal experience designer in an Inventor Team based in Autodesk China Research and Development (ACRD) Shanghai. Cao has been with Autodesk, Inc., for 2 years, where he started with designing the user experience (UX) of the new Inventor software modeling features, and then turned to focus on the entire Inventor user interface (UI) modernization and connected Inventor software through plugging into A360 cloud-based products and service for concurrent engineering. Before Autodesk, Cao worked at Sony Mobile for 3 years as the UX lead designer. He led the design for 4 native apps that are built into Sony Xperia Z series smartphones worldwide: Telephony, Phonebook, Messaging, and Backup & Restore. Cao spent a year in Honeywell working on Smart Home iOS app and energy consumption dashboard web covering both interaction and visual design. He spent 2 years in Samsung Mobile, which was his first job, working on localized features in smartphone native apps as interaction design mostly, with some visual design. Basically, Cao is capitalizing on the design knowledge accumulated from consumer products to accelerate Inventor software UX, embracing the future of making things.
Jason Hetu graduated with a BFA in Digital Art and Multimedia Design from the University of Oregon in 2007. In 2008 Jason joined GarageGames to design 3D tools for Indie game developers. In 2010 he joined Disney Interactive where he held patents for mobile touch interface design. Jason began at Autodesk Feb. 2015 and has been working on the future UI for Inventor. His broad experience in the game industry brings a fresh and unique perspective to the Inventor user experience design team.