Autodesk® 3ds Max® software provides a comprehensive and flexible set of tools for developing character animation rigs and systems. This class will focus on taking it to the next level by exploring advanced features for developing character rigs and systems. We will use MAXScript to develop tool sets that help you create custom reusable character systems. The class will introduce you to new ways of thinking that enable character technical directors to provide character rigs with depth. Attendees should have prior knowledge of rigging in 3ds Max.
- Construct expandable and customizable character systems
- Explain controller stacks and list dynamic methods of use
- Describe the tools and systems used in 3ds Max for character setup
- Develop character systems using MAXScript