Autodesk Golaem: Populate 3D worlds

Create and control multiple characters or creatures in your scenes with Golaem for Maya, available in the Media & Entertainment Collection.

Scene from Arcane Season 2, Episode 6, made with Golaem for Maya. Image courtesy of Netflix, Riot Games and Fortiche Production.

What is Golaem for Maya?

Need to populate a bustling city street or fill a concert with cheering fans? Generate multiple humans, animals, or extraordinary creatures and precisely control their movements in your scene with artist-friendly crowd simulation, character animation, and layout tools.

What you can do with Golaem

Packed stadium for tennis match.

Fill stadiums with a click

Effortlessly populate stadium seats with thousands of supporters using intuitive placement tools. Import your own characters or edit predefined ones to create diverse visual variations and use behavior controls to create an assortment of crowd reactions.

Der Rebell. Image courtesy of LAVAlabs
Soldiers standing in formation, preparing for battle.

Create epic battles

Design intricate battles with soldiers marching in formation, riding horses, firing arrows, and engaging in close combat. Precisely direct characters in your scenes with procedural animation tools for retargeting motions, ground adaptation, and more.

Diablo IV. Image courtesy of Blizzard Entertainment
Animated pedestrians walking in a city.

Bring cities to life

Transform city scenes, populating them with pedestrians who are aware of their environment and can react to it. Instantly add dynamic traffic to your streets or birds flying in the air, ensuring lively and realistic shots.

Fireheart. Image courtesy of L'Atelier Animation

Why use Golaem?

Diablo IV. Image courtesy of Blizzard Entertainment

Artist-friendly iterations

Edit your simulations without starting from scratch. Using the Layout tool, you can efficiently and non-destructively visualize, manipulate, and customize characters and animations directly in the Maya viewport.

Precise character animation

Accurately direct multiple characters at once with an embedded procedural animation engine that allows you to create more realistic and dynamic character movements. Efficiently render your final results procedurally with Arnold, or your desired renderer, as Golaem keeps your scenes light and can filter unnecessary characters.

John Wick 4. Image courtesy of Rodeo FX

Seamless integration

After creating your simulation in Golaem for Maya, you can further refine your characters in software like 3ds Max, Houdini®, Katana®, and Unreal Engine® using dedicated plug-in extensions. Golaem supports all major industry file formats, including USD, Alembic, and FBX.

Available exclusively in the Media & Entertainment Collection

The M&E Collection allows you to create exceptional content for less with access to all the essential tools you need including the Golaem plug-in for Maya.

Scene from Arcane Season 2, Episode 6, made with Golaem for Maya. Image courtesy of Netflix, Riot Games and Fortiche Production.

Golaem Frequently Asked Questions (FAQs)

Autodesk Golaem is a crowd simulation plugin for Maya that helps artists create and control large groups of characters. It’s used in film, TV, and games to generate realistic crowds like stadium audiences, city pedestrians, or battle scenes, while giving artists precise control over behavior and animation.

Golaem integrates directly into Maya as a plugin, allowing artists to simulate crowds inside their existing workflow. You can generate characters, assign behaviors, and adjust animations without leaving Maya, making it easier to iterate and refine scenes.

Golaem supports a wide range of scenarios, including large-scale battle sequences, crowds in stadiums, and realistic city environments. It uses procedural tools to adapt motion, terrain, and interactions, helping artists build complex scenes efficiently.

Golaem focuses on artist control and scalability. It combines procedural simulation with direct editing tools, so you can manage thousands of characters while still fine-tuning individual behaviors without restarting simulations.

Yes, Golaem is designed to simulate thousands or even millions of characters efficiently. It uses optimized workflows and caching to manage large scenes without slowing down production.

Golaem is included in the Autodesk Media & Entertainment Collection, along with tools like Maya, 3ds Max, Arnold, and MotionBuilder. This gives studios a full pipeline for modeling, animation, rendering, and simulation in one subscription.

Yes, Golaem supports industry-standard formats like USD, Alembic, and FBX. It also connects with tools like Houdini, Katana, Unreal Engine, and 3ds Max, making it easy to integrate into existing VFX and animation pipelines.

Golaem primarily uses procedural generation to simulate crowds, allowing artists to define rules and behaviors that control how characters move and interact. Procedural generation is a method where systems automatically create variations based on a set of rules, helping generate large, complex crowds efficiently. While Golaem does not rely on AI in the same way as machine learning tools, it gives artists full control to direct realistic crowd behavior at scale.