Together, bringing you the power to visualise and create immersive interactive real-time experiences.

real time rendering

What does real-time rendering mean?

Real-time rendering is a field of computer graphics focused on analysing and producing images in real time. The benefit of real-time rendering is that users can interact with the render as it is developed. Real-time rendering is most often referenced in relation to interactive 3D computer graphics or 3D environments in video games to quickly render motion.

Image courtesy of André Salviato

3d rendering

How does real-time rendering work?

In real-time 3D rendering, computers work to photorealistically convert 3D models into 2D images. 3D images are calculated in real time, so that it appears as though many images are occurring in real time.

Image courtesy of Jonas Schlengman

The power for real-time 3D

Real-time 3D rendering with Autodesk and Unity makes it possible to quickly build interactive designs, characters or models in-context – whether it’s a virtual walkthrough, game, car prototype or even a film project. Easily transfer files between Autodesk products and Unity, take advantage of Unity’s huge community of developer talent and support, and reach the broadest possible audience with Unity’s compatibility across 25+ platforms (including mobile, PC and VR/AR).

Benefits of real-time rendering

  • Be creative in VR/AR


    The FBX Exporter - and round-tripping between 3dsMax, Maya and Unity - automatically mirrors changes you make to your 3D assets in Unity, meaning faster iteration, greater productivity and more time savings.

  • Create a VR walk through with ease


    Bring game characters to life or create VR walk throughs of buildings. Enable more interactive and immersive experiences for better design visualisation.

  • Use Autodesk tools together with Unity to save costs


    Bring key stakeholders into your designs to gather and implement feedback instantly, avoiding costly changes made late in the production schedule.

  • Quick iterations are possible with real-time rendering


    Centralise all departments into a simultaneous, collaborative work environment and deploy your content across 25+ platforms including mobile, PC, AR/VR headsets and more.

Cross-industry power

  • Provide animators a seamless, creative workflow


    Using 3ds Max or Maya with Unity gives 3D artists and animators a seamless creative workflow for creating games, films and AR/VR experiences for design visualisation.

  • AEC

    Transform your Revit models into an immersive experience with just one click. Explore, share and interact with the model, and identify errors before construction begins.

  • Build out better design models


    Add interactivity to your automotive ecosystem and make better design decisions. Leverage high-fidelity VRED data to create immersive marketing, sales and training applications.

3D real-time rendering software


Customer stories

  • VR and design visualisation are changing the industry


    Tangram 3Ds: What we now know about VR and design visualisation

    With advances in VR technology and headsets making the medium more accessible, people outside the gaming industry are starting to take notice.

  •  Virtual reality experiences of the future


    VR is a fantastic beast: Framestore on working in virtual reality

    We speak with Andy Rowan-Robinson, Creative Director and Head of CG, about the evolution of storytelling, interactivity and the potential of VR experiences.

  • Planeta built a VR experience


    David Bowie in AR

    How Planeta used Unity to build a David Bowie virtual exhibit.

3D real-time rendering with Autodesk + Unity

Now it’s possible to create rapid, interactive designs with Autodesk’s 3D tools and Unity’s real-time platform. Easily transfer files between Autodesk software – such as 3ds Max, Maya, Vred or Revit – and Unity and tie your real-time workflow together with Shotgun. Whichever Autodesk tools you use, you will reach the broadest possible audience across more than 25 Unity-compatible platforms.