Many services such as Facebook, GitHub, and Google have already deployed OAuth 2.0 servers. The OAuth 2.0 spec leaves many decisions up to the implementer. Instead of describing the possible decisions that need to be made to successfully implement OAuth 2.0, this lecture will explain most of the appropriate decisions to make for most implementations. This lecture is an attempt to explain OAuth 2.0 in a simplified format to help developers and service providers implement the protocol. Attendees will also discover how they can use other people's OAuth servers instead of implementing their own.
- Understand differences between OAuth versions
- Understand requirements for implementing your own OAuth server
- Learn why you should use OAuth and how to use OAuth when exposing an API or using a third-party API
- Learn how to use third-party OAuth server in your infrastructure
Cyrille Fauvel got his first computer when he was 12 years old, and as he had no money left to buy software, he started writing code in assembly code. A few years later, he wrote code in Basic, Pascal, C, C++, and so on, and he’s still doing that. He’s been with Autodesk, Inc., since 1993, joining the company to work on AutoCAD software originally. He’s passionate about technology and computers. At Autodesk he’s worked in various roles, from the design side to manufacturing and finally to games and films. He is now an evangelist for the Forge API (application programming interface) and web services, and he has a desire to deliver the most effective creative solutions to partners using these APIs and web services.
Philippe Leefsma has a master's degree in computer sciences. He studied in France at the Institut supérieur d'électronique de Paris (I.S.E.P.) and in the United States at the Colorado School of Mines. He started his career as a software engineer for a French company where he participated in simulator implementation for the French Navy Horizon-class frigate. Philippe joined Autodesk, Inc., 7 years ago where he works as a developer consultant for the Autodesk Developer Network. He supports various product APIs, including AutoCAD software, AutoCAD Mechanical software, and Inventor software. He also focuses on cloud and mobile technologies. He likes to travel and meet developers from around the world to work with them on programming, CAD, and challenging manufacturing topics. During his free time, Philippe enjoys playing sports, including swimming, climbing, snowboarding, or trekking in the Swiss mountains.