This session will cover collaboration between architects and design visualization specialists within the Live Design network. Once a Revit software user generates an Autodesk LIVE project, any design visualization specialist can jump in and take that project to another level. Using knowledge from 3ds Max software and Stingray game engine, let’s see how we can easily add dynamic content to create an immersive presentation. Game engine technologies can really enhance the design visualization process—it’s all about real-time storytelling! This hands-on lab will give an overview of the power of each software system when they’re combined. During the lab, we will go from Revit software, to Autodesk LIVE software, to Stingray game engine, then finally close the loop and send the project back into Autodesk LIVE. This session features Autodesk Stingray, Autodesk LIVE, and 3ds Max. AIA Approved
- Learn how to process a Revit project with Project Expo and open it in Stingray
- Learn how to edit Stingray materials and import content
- Learn how to use the Live Link between Stingray and 3ds Max
- Learn how to trigger animation in Stingray using Level Flow
Bruno Landry has been a design visualization artist for over 15 years, specializing in consumer product and transportation design. He studied visual arts and then completed a bachelor’s degree in industrial design. He’s developed a passion for computer graphic, photorealistic 3D rendering and a sensibility for beautiful things. Landry is now a talented and passionate 3D artist working at Autodesk, Inc., within the LIVE Design Group. His team is focusing on developing game engine technologies in the design space.