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AU Class
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Joints in Fusion 360: A Guide to Assembly Position and Motion

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    Fusion 360 software is not like other CAD tools when it comes to positioning components in an assembly. There are no mates here. Fusion 360 has a different model for putting components together. It uses Joints to both position components and describe their motion. This class will help you to make sense of Joints in Fusion 360. Starting with the foundational concepts of assembly, degrees of freedom, positioning, and motion, we will progress into the deeper topics of flexible subassemblies, the behavior of grounded components, and so on. We will describe the various joint types that can be used in your model, and scenarios where they are applicable. We will attempt to demystify assembly modeling in Fusion 360. Virtually sit down (or stand up—it's up to you!) with two Fusion 360 modeling experts and senior members of the Fusion 360 development team. The topics and workflows we will discuss come directly from Fusion 360 customers just like you.

    Key Learnings

    • Learn about the Fusion 360 component/assembly model—bodies, components, instances, and so on
    • Learn about ground, flexible, and rigid subassemblies in Fusion 360, Rigid Joints, and Rigid Groups
    • Learn how to master Joints and Joint Origins to position components and describe their motion
    • Explore common workflow situations and how to solve them in Fusion 360