Ut_HKthATH4eww8X4xMDoxOjBrO-I4W8
Lecture    DV2746
How to Implement 2D and 3D Graphics in Android™ Applications
Ut_HKthATH4eww8X4xMDoxOjBrO-I4W8
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Description

In this class, we talk about and demonstrate Android libraries for 2D and 3D graphics programming. We demonstrate the use of native classes that the Android SDK provides for graphics programming including the Canvas, SurfaceView and Drawable (for 2D graphics) classes and their subclasses. For 3D programming, we introduce and demonstrate the use of OpenGL library implementation for Android (called OpenGL ES). Finally, we demonstrate a browser-based graphics application that uses the WebGL technology to display 2D and 3D graphics on a browser running in an Android device. This class requires some familiarity with the Android Java API and use of at least one IDE like Eclipse for Android programming.

Key Learnings

  • Implement 2D graphics using the native Android SDK
  • Implement 2D and 3D graphics using OpenGL ES
  • Implement 2D and 3D graphics for a browser on Android
  • Determine which technologies are best for your graphics needs

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