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Engaging Millennials Through Gamification

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    What would school look like if it played like a video game? Faculty at Boise State University created an experimental game-based learning management system and have been conducting and researching classes built on the principles of quest-based learning (QBL) using experiences points, badges, achievements, leveling, and student choice. The presentation demonstrates tools, pedagogy, and results of more than 2 years of design-based research into student success and satisfaction in QBL.

    Key Learnings

    • Describe a quest-based approach for adding gamification to a classroom
    • Apply new tools and pedagogy to add gamification to a classroom
    • Produce empirical data that supports improved student outcomes through this brand of game-based learning
    • Introduce and describe potential pedagogical adoption strategies, both conceptual and those currently in practice