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Lecture    DG2101
From Digital to Physical: Making of the Hyperspace Madness Trilobot
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Description

In this class Kim Lee presents an in-depth case study of the creation of the Hyperspace Madness Trilobot. Lee demonstrates its start as a robotic chassis in Inventor® software, through 2D concept art, and modeling in 3ds Max® software to fabrication using CNC milling, vacuum forming, and fused deposition modeling (FDM) 3D printing. Attendees get a behind-the-scenes view of all the processes that are involved in bringing the bot from digital concept to physical reality.

Key Learnings

  • Use Inventor files as a foundation for modeling in 3ds Max
  • Explain how surface modeling applications such as 3ds Max can be used in the fabrication process
  • List and describe the benefits and limitations of subtractive and additive fabrication methods
  • Harness the benefits of the maker movement without having an engineering degree

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