In this class Kim Lee presents an in-depth case study of the creation of the Hyperspace Madness Trilobot. Lee demonstrates its start as a robotic chassis in Inventor® software, through 2D concept art, and modeling in 3ds Max® software to fabrication using CNC milling, vacuum forming, and fused deposition modeling (FDM) 3D printing. Attendees get a behind-the-scenes view of all the processes that are involved in bringing the bot from digital concept to physical reality.
- Use Inventor files as a foundation for modeling in 3ds Max
- Explain how surface modeling applications such as 3ds Max can be used in the fabrication process
- List and describe the benefits and limitations of subtractive and additive fabrication methods
- Harness the benefits of the maker movement without having an engineering degree
Kim Lee is a 18-plus year veteran of animation and visual effects for the entertainment field. He currently works as senior computer graphics generalist at FuseFX NYC. Lee is a published author of 3ds Max software instructional books from publishers including New Riders and 3DATS. He has trained students in 3ds Max software around the world for Autodesk, Inc., and he has taught undergraduate and continuing education for Pratt Institute. Lee is co-founder and director of the New York City 3ds Max User Group. FuseFX is an award-winning visual-effects studio that provides visual effects services for film, television, commercials, games, and special venues. FuseFX’s 3 locations have over 30 television shows in production simultaneously, while also servicing various commercial and feature film projects. The company has exclusively provided visual effects for all the major studios, and on such television productions as “American Horror Story,” “Marvel’s Agents of S.H.I.E.L.D.,” “Criminal Minds,” “Sons of Anarchy,” “Bones,” “Mad Men,” “Turn,” “The Blacklist,” “The Magicians,” and many others.