See how Neoscape has used Shotgun, 3ds Max and MotionBuilder to make the media creation and creative processes more efficient.
During this class, you will learn the best practices and typical approaches involved when developing custom tools for Autodesk® 3ds Max®, Autodesk® Maya®...
Tomas Wall and Hugo Guerra will take you through the process of how the game cinematic, "Homefront: The Revolution" was created.
This session focuses on the tools and workflows used by one of Australia's leading post-production houses, Cutting Edge. Learn how Cutting Edge leverages...
With nearly everything you need to make an animated film, Maya Entertainment Creation Suite software enables animators and directors to do some real...
Create new workflows to execute complex virtual productions with remote teams using virtual digital environments
Template based workflows in 3ds Max are not just for the new users. This session exposes workflows that accommodate deadline driven work in any industry.