AuTQZLVQxroaAOIH4xMDoxOjBrO-I4W8
Having Fun Using Components, Occurrences, Matrices, and Proxies with Inventor Software’s API
Instructional Demo    SD125452
Brian Ekins
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AuTQZLVQxroaAOIH4xMDoxOjBrO-I4W8
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Description

There are several key concepts when using Inventor software's API that many people tend to struggle with when getting started. These include the idea of components and what they define, occurrences and how they work, matrices and how they define the position of occurrences, and proxies and how they represent objects in an assembly. This class will go into detail about each of these topics in a fun and interactive way by using props to better visualize these ideas.

Key Learnings

  • Understand what components are
  • Understand what an occurrence is
  • Understand what a matrix is and how it defines the position and orientation of an occurrence in space
  • Understand what a proxy is and why they're important

Speakers

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Brian Ekins began working in the CAD industry in the early 1980s, and he has worked in various positions, including CAD administrator, applications engineer, instructor, CAD API (application programming interface) designer, and consultant. As an applications engineer, he specialized in modeling complex forms (boat hulls, jewelry, shoes, and so on) and customizing the software to fit customer requirements better. He moved into API design, where he designed the programming interface for Solid Edge software, and he has worked for Autodesk, Inc., since 1998, where he is the designer of the programming interface for Inventor software and is now focusing on Fusion 360 software. Ekins also uses the software and writes programs to design and build furniture at home.
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