Ut_HKthATH4eww8X4xMDoxOjBrO-I4W8
Creative Pedagogy, CAD/CAM, Iterative Design, and Teenagers
Lecture    ED3371
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Ut_HKthATH4eww8X4xMDoxOjBrO-I4W8
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Description

This class will focus on how students age 10 to 20 are taught to use Autodesk® digital design technologies to design and make creative products and working prototypes that address a variety of needs. We will demonstrate methods for a creative design process and explain how metacognitive thinking skills have been applied in the classroom. We will also discuss our methods and the results of action research carried out on a range of mixed-ability students across the age range.

Key Learnings

  • Apply a range of creativity strategies to extend student responses beyond predictable outcomes
  • List the elements of a creative learning environment
  • Describe a range of creative design strategies
  • Follow a design-and-make process from concept to working prototype
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