This class will focus on how students age 10 to 20 are taught to use Autodesk® digital design technologies to design and make creative products and working prototypes that address a variety of needs. We will demonstrate methods for a creative design process and explain how metacognitive thinking skills have been applied in the classroom. We will also discuss our methods and the results of action research carried out on a range of mixed-ability students across the age range.
- Apply a range of creativity strategies to extend student responses beyond predictable outcomes
- List the elements of a creative learning environment
- Describe a range of creative design strategies
- Follow a design-and-make process from concept to working prototype