In this class, we will:
Briefly Introduce Forge and Unity
Create a new Unity project
Initialize Forge to be used in Unity
Create a small template...
Discover how artificial intelligence and bio-analytics are enhancing the design process – from concept to delivery.
Discuss and demonstrate the use of cinematography in architectural animation to improve your presentations..
Animation and rigging of large numbers of objects for exploded view animations
3DS Max Basics, from beginner to render
Learn or change your way to distribute apps and plugins to be used across software, technology and platforms. Learn the app bundle structure and properties
Tools and techniques for creating procedural entourage in 3ds Max 2016 using the Max Creation Graph editor.
This class is for anyone who wants to know how to get into VR, or has just touched the surface of VR. We'll cover use-cases, workflows, best-practices, and...
Arnold 5.0 represents an evolution in rendering for artists everywhere. With a significant update to the Arnold core, faster rendering, new feature...
The mParticles toolset (formerly Particle Flow toolbox#2) has been fully integrated into 3ds Max software since the 2013 subscription expansion pack. This...