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Explore the differences between Maya and Maya LT software.
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Comprehensive 3D animation, modeling, simulation, and rendering software.
Cost-effective video game development software for indie game makers.
Pay as you go for access to the latest version of Maya with lower up-front cost, 1-on-1 web support, and previous version use. Learn more.
Multi-year (2 years)
Multi-year (3 years)
Access software 1 month at a time for the lowest up-front investment. Best for temporary staff and short-term projects.
Get 3 months of access, with the option to renew. Great for startups, freelancers, and shorter commitments.
Access software for a full year—the most cost-effective choice for longer-term projects.
Get 2 years of access.
Get 3 years of access.
Shape authoring workflow
NEX accelerated modeling workflow
Polygon reduction tool
Edge and ring loops
Topology-based symmetry tools
Quad draw tool
Maya Paint Effects
Advanced UV workflows
Unfold 3D integration
Multiple UV set support
Per-instance UV sets
3D Texture Paint tool
Substance procedural textures library
2D and 3D procedural textures
PSD file support
Turtle texture baking
Updated Graph Editor
Dope sheet editor
HumanIK full-body animation system
Parallel rig evaluation
Unlimited animation layers
2 animation layers
Set-driven key tool
Editable motion trails
ATOM animation file save and load
Pole vector constraints
Motion Graphics toolset
Improved vector graphics workflow
Quickly create complex, beautiful, procedural effects with instanced objects.
Delta Mush deformer
Blend shape deformer
Geodesic voxel skinning
Paint skin weights
Substitute geometry tool
Maya Muscle deformation system
Soft modification deformer
Multicamera layout and management tools
Sequencer playlist clip editing
Hardware render window
Interactive photorealistic renderer (IPR)
Third-party viewport renderer override
Hypershade and Visor tools
Microsoft DirectX 11 support
DX11 real-time shader effects
HLSL and CgFX support
Bifrost procedural effects platform
XGen arbitrary primitive generator
Maya Fluid Effects
Rigid and soft-body dynamics
Write custom plug-ins with SDK
Create custom Maya objects
Customize UI for proprietary tools
Microsoft .NET API support
Load third-party plug-ins and tools
Write custom objects and plug-ins using Maya C++ API
Create custom UI tools using Qt development framework
Viewport 2.0 API
Connectivity to Stingray engine
Send to Unity export
Send to Unreal export
Send to Mudbox export
Game Export tool
Scene Assembly tools
Automatic 3D camera tracking
File Path Editor UI
Mac OS X
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