Unleash your imagination with Maya Indie
Unleash your imagination with Maya Indie
Now, recent graduates, freelancers, hobbyists and 3D artists just starting out have a more affordable way to access Maya®. If you're just out of school, an indie artist, or you just love to make awesome stuff in 3D, you could be eligible to subscribe to Maya Indie®. Create like a pro at a price you can afford.
Are you eligible?
Are you eligible?
Your annual gross revenue from creative work must be less than $100,000 USD.
You may not use the license on any project valued over $100,000 USD.
Only one license subscription can be used per user or organization.
Offer is available in these countries.
Note: This offer is subject to certain restrictions.
Please see our frequently asked questions (FAQs) for more details.
By clicking on the "Buy Maya Indie" button below, I acknowledge that I meet the eligibility requirements needed to access Maya Indie.
If you are found to be ineligible, Autodesk may suspend or terminate your Maya Indie subscription.


Model detailed creatures and worlds
Model detailed creatures and worlds
Produce characters and environments with robust modeling tools.
Create realistic or stylized hair and fur.
Produce characters and environments with robust modeling tools.
Create realistic or stylized hair and fur.
Image courtesy of Peter Sandeman
Frequently asked questions (FAQs)
You are eligible to subscribe to Maya Indie if you meet the following requirements.
Users’/Organizations’ annual gross revenue from creative work must be less than max threshold for your country
You may not use the license on any project valued over $100,000 USD
Only one (1) license can be used per user or organization
Autodesk Maya Indie is only eligible in the following countries
See below for additional eligibility requirements details
Maya Indie is available for purchase as a subscription online.
Yes, subscribers will have access to the benefits of an Autodesk subscription.
Additional eligibility requirements
Autodesk Maya Indie is intended to provide independent artists with a more affordable way to license Maya on their commercial projects. However, it is not intended to be used by people or organizations that generate more than $100,000 USD* per year in revenues or on projects with budgets of over $100,000 USD.
Note that if you are working-for-hire for an organization that generates more than $100,000 USD per year you cannot obtain a license to use Maya Indie – whether you are a freelancer, a contractor a part-time or a full-time employee. In this case you must use a full subscription license. The company must either purchase a license for you or you may purchase one yourself (whether you charge it to the company you are working for or not). This is intended to prevent companies from avoiding paying Autodesk for the software license they use on their projects.
This restriction applies when working-for-hire for an organization that makes over $100,000 USD per year. The restriction does not apply to the sale of digital goods to such organizations – as long as your total annual revenue from such sales does not exceed the $100,000 USD threshold.
Here are some example scenarios to help you better understand when and where you are eligible to use Maya Indie:
You create and sell digital products and have been approached by a games company with annual revenues greater than $100,000 USD to provide them with an asset (whether off-the-shelf or custom built). You are paid a fixed price for the ‘product’ delivered. In this case if your revenues are less than $100,000 USD, so you can use Maya Indie. Examples of assets can be 3D models, textures or even rendered images.
You are approached by an architectural company with revenues of over $100,000 USD to work as a freelancer creating a visualization for them. You are paid an hourly/daily/weekly rate till the project is done and the assets belong to the company – in this case you cannot use Maya Indie.
The key distinction is whether what you are doing can be reasonably considered to be your own work or whether you are working for hire. If you are producing and selling your own intellectual property (IP) and make less than $100,000 USD/yr doing so, you qualify to use Maya Indie. If you are working for hire for an organization that makes over $100,000 USD a year, even if you are making less, then you do not qualify to use Maya Indie. We expect companies making more than $100,000/yr to pay for the full commercial licenses of the software they need (as well as the artists).
*Note that this limit varies depending on the country of use.


