Build detailed 3D polygonal models with intuitive mesh tools, including Smart Extrude, which intelligently extrudes faces with automatic cleanup for predictable, efficient results.
Make non-destructive edits at any modeling stage, including booleans and bevels, so you can easily revisit and adjust previous steps.
Automatically rebuild clean, efficient topology from complex meshes to optimize models for animation or sculpting. Use Flow Retopology to offload heavy tasks to the cloud and keep working locally.
Create precise 3D shapes from curves using user-friendly tools to build smooth surfaces and convert them into clean polygon meshes when needed.
Use the UV Editor and UV Toolkit to easily create, modify, and optimize UV maps, giving artists precise, intuitive control for accurate texture placement on 3D models.
Quickly generate character motion with AI, then refine and personalize it.
Approximate complex character deformation to speed up animating, blocking, or crowd scenes.
Animate objects or skeletons by setting markers (keys) to indicate timing and position.
Add deformation effects to your characters and objects to tweak their appearance and enhance their animation.
Create animation in Maya using motion capture (or “mocap”) systems.
Pose and animate models with hierarchical, articulated structures known as skeletons.
Easily retarget animation between characters of differing size, proportions, and skeletal hierarchy with HumanIK.
Create and edit animation sequences with any keyframeable object or attribute in Maya.
Assemble animation in sequences that you can rearrange and edit, like film clips in a nonlinear editor.
Quickly create and manage crowds from a few to thousands, exclusively available in Maya with the M&E Collection.
Create realistic effects like fire, snow, and waves with Aero, MPM, Particles, and Liquid simulation systems.
Rig production-ready characters and props using a procedural and modular workflow.
Build complex worlds and set dressing with flexible scattering and instancing tools.
Start with pre-built browser graphs to learn from and create effects, environments, and workflows.
Choose from thousands of available nodes or build your own reusable compounds to create custom procedural workflows.
Assemble, organize, and edit OpenUSD assets non-destructively in Bifrost Graph.
Build materials that work across multiple renderers with LookdevX, Autodesk’s agnostic material authoring plug-in for Maya, supported by OpenUSD.
Author, edit, publish, and assign materials directly to Maya or OpenUSD geometry within a unified, node-based environment.
Use OpenUSD and MaterialX shading graphs natively and simultaneously within the same Maya session.
Automatic MaterialX Stack and Document data structures ensure consistency and enable reliable file exchange through integrated relative path workflows.
Trust color accuracy with color management data embedded precisely in all nodes, controlled by Maya’s Color Management Preferences.
Access advanced shading capabilities through Arnold shading graphs integrated via MaterialX for detailed look development and visualization.
Use Arnold Render View to view scene changes in real time, including lighting, materials, and cameras.
Create and apply a wide range of materials with Arnold shaders in Maya like the OpenPBR, distance, or toon shader.
Simulate the effect of exposure, focus distance, aperture size, and more with cameras including the cylindrical and fisheye camera.
Pick from multiple light settings to simulate illumination in a scene with efficient techniques like global light sampling.
Quickly reduce noise while preserving details in rendered images with denoising options like the OptiX Denoiser.
See accurate previews of final colors in the viewport and Render View with OpenColorIO v2.
Leverage Arnold within OpenUSD-based workflows in production scenarios for efficient flow of 3D data.
Load and edit massive data sets in a matter of seconds using OpenUSD in Maya.
Control how OpenUSD assets are found and referenced across scenes, with built-in support for environment variables, tokens, and path remapping.
The Maya OpenUSD plugin is available as an open-source project for studios to customize as needed.
Quickly create and manage crowds from a few to thousands, exclusively available in Maya with the M&E Collection.
Bring Flow Production Tracking data into Maya’s timeline for context-rich animation.
Stream animation data from Maya to Unreal Engine in real time, letting you work on character assets in Maya while seeing a preview inside Unreal.
Customize the interface, hotkeys, search, and more to tailor Maya to your preferences and workflow.
Easily identify and manage which plugins are loaded into Maya, like popular plugins animBot, Ragdoll Dynamics, and mGear.
Access production management tools directly in Maya with a Flow Production Tracking subscription.
Software
Operating System | Microsoft® Windows® 10, version 1809 or higher. |
Browser | Autodesk recommends the latest version of the following web browsers for access to online supplemental content: |
Hardware
CPU | 64-bit Intel® or AMD® with SSE4.2 instruction set |
Graphics Hardware | Refer to the following pages for a detailed list of recommended systems and graphics cards: |
RAM | 8 GB of RAM (16 GB or more recommended) |
Disk Space | 7 GB of free disk space for install |
Pointing Device | Three-button mouse |
Autodesk is not responsible for errors or failures of Autodesk software arising from the installation of updates, extensions or new releases issued by third-party hardware or software vendors for the certified software or hardware identified in this document (or for any other third party software or hardware that you may use in connection with Autodesk products).
Note: Not all Autodesk product offerings may be virtualized. You may virtualize a product only if the applicable terms and conditions governing your access to and use of that offering expressly permit virtualization. Where virtualization is authorized, all conditions and limitations specified in the applicable terms and conditions apply. Autodesk may make available information regarding use of products in virtualized environments. Such information is offered solely for your convenience, on an “as is” basis, and may contain errors, inaccuracies, or may be incomplete. Autodesk makes no representations, warranties or other promises related to use of any product in any virtualization environment or with any virtualization technology. If you are authorized to virtualize and elect to do so, you assume all risks associated with such use, including, but not limited to incompatibility between the product and third-party virtualization technology and/or your virtualization environment. Read our Terms of Use for more information.
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