This class gives you a challenging and fast-paced look at recent advances in mental ray® Standalone 3D rendering software and the NVIDIA® iray® renderer with 2014 Autodesk® software releases. In this class we cover (1) the use of mental ray image-based lighting (IBL) in 3ds Max® 2014 software for product rendering, (2) the use of the Skylight IBL mode for final gathering, (3) the use of String Options in the new UI and through MAXScript to access hidden features of mental ray such as progressive rendering, importons, and irradiance particles, and IBL in 3ds Max 2013, (4) the use of the new Unified Sampling option, and how it compares to previous options (5) the new Architectural and Caustics modes in iray 3.1, and (6) optimal hardware options for using iray.
- Produce renderings using Image-Based Lighting and Final Gather Skylight modes
- Use String Options in the new Render Setup UI and via MAXScript
- Describe and use the new Unified Sampling option in mental ray
- Describe the applications for, and produce renderings with, the new Architectural and Caustics modes in iray
As the Director of Digital Artists at Blue Marble 3D, Jennifer manages the production of 2D, 3D, and Virtual Reality models and images. She joined the company in February of 2012 as 3D Visualization Specialist, bringing with her over 27 years of experience in 2D and 3D CAD.Jennifer is the author of 5-star rated book "Mastering mental ray. Rendering Techniques for 3D & CAD Professionals" (Sybex 2010), where she literally "wrote the book" on 3d rendering for architecture and design.In addition to her work at Blue Marble 3D, since 1996 Jennifer has worked as an adjunct college professor at the College of Lake County, teaching classes in 3ds Max Design and 3D Architectural Illustration, along with classes in AutoCAD, Revit, Inventor, and Computer Concepts. Jennifer is the President and founder of the Autodesk Animation User's Group Association (AAUGA) for Chicago, a group focusing on 3ds Max/Design. The User's Group web site is at www.render-art.com.
In 2013, George was appointed Principal of Blue Marble 3D, heading up the division which had already begun expanding beyond Chipman Design's architecture clients. Recognized throughout the industry, George has presented at Autodesk University Conferences in Las Vegas on rendering and animation technology as well as conducting widely-subscribed webinars for BOXX, NVIDIA and Autodesk. Blue Marble 3D places fundamental importance on supporting each client in ways to best utilize their existing technologies. Beyond creating the latest in leading-edge imagery, his team also provides a range of consultative services including technical training and development of new technology in conjunction with its strategic partners.