Many architectural structures incorporate a water feature as a prominent visual component of the structure. This class will explain how to implement the Particle Flow system in 3ds Max software for architectural use. We will take you through the creation of water fountains, waterfalls, and other water features that architects like to use. We will cover the creation of Particle Flow networks to simulate water flow, and we'll discuss the use of space warps to affect the motion of the particles. We will also examine the Point Cache and particle rendering.
- Learn how to create Particle Flows to simulate fountains and other water features
- Learn how to use space warps to create custom effects with particle flows
- Learn how to add Point Cache to effectively work with large numbers of particles
- Learn how to apply materials and render particle systems using the mental ray renderer
Steven Schain is the post-production supervisor for all CADLearning products from 4D Technologies, as well as the content development manager of CADLearning's Media & Entertainment products for Autodesk, Inc. software, including 3ds Max and Maya . In 1998, Autodesk recognized Steven as one of only 16 Autodesk Training specialists worldwide. He has since contributed to Autodesk's certified courseware for 9 releases of 3ds Max, was a co-developer of Autodesk's ACI Program and 3ds Max’s fundamental standards, and is currently an Autodesk Certified Instructor. As a premier Autodesk trainer, he has continued teaching end users, companies, and many others, including The Walt Disney Company, Guess, and the United States Army. As a 7-year veteran of Autodesk University, Steven has taught classes ranging from creating particle fountains in 3ds Max, to classes on 3D printing and entrepreneurship.