It's not enough to know how to create great 3D renderings. You have to make images that really sell, and to do that you need the knowledge of a photographer to really sell your renderings. This class introduces worthy architectural photography principles and shows you how to apply them to 3D renderings. You learn how to translate good image composition, lighting, and staging to your renderings. This class also discusses photographic phenomena such as vignetting, barrel distortion, and glare, and explains how to fine-tune these photographic flaws to your advantage to create compelling visualization that really sells.
- List the 4 rules of photography composition
- Differentiate good renderings and photographs from bad ones
- Describe at least 4 photographic phenomena and how they affect images
- List the 3 principals of photography
Ramy Hanna is an owner and 3D artist at Tiltpixel. He has been in the architectural visualization industry for more than a decade creating architectural renderings and animations. He is familiar with various 3D software systems and a variety of rendering engines. He also dabbles in architectural photography, and has had the privilege of winning several design awards, including SIGGRAPH, and American Institute of Architects Design awards. Hanna has also spoken at many speaking engagements, and is a member of the Autodesk University Advisory Council. He has been an online instructor for The Gnomon Workshop and Blackspectacles.com. Since 2009, he has been on the 3ds Max Beta Team providing input into the design of 3ds Max software. In 2006, one of his animated shorts played in AMC Theatres nationwide.