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CannonDesign's Use of USD in Omniverse and 3ds Max for Visualization

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    説明

    In this session, we’ll cover how CannonDesign collaborated with Autodesk’s 3ds Max team to explore the use of the USD file format for visualization of data created in Omniverse. We’ll also explore our standardization of PBR materials and the Substance suite for material creation. We’ll present case studies that demonstrate live collaborative scenarios for architecture, engineering, and construction (AEC) production work, and examine how these features create an opportunity for new ways to explore architectural design.

    主な学習内容

    • Learn about 3ds Max and Omniverse workflow for visualization
    • Learn about using the PBR workflow for material creation
    • Learn about Omniverse Create and Omniverse View interface and features
    • Discover best practices for real-time visualization utilizing RTX ray tracing and path tracing for final output