Autodesk HumanIK Middleware

Autodesk HumanIK Middleware

Autodesk® HumanIK® animation middleware is a run-time solution that enables dynamic in-game character animation. Integrated within the game engine, animators and game designers can now alter animations on the fly, letting characters interact dynamically and realistically with their environments.

Optimized for next-generation platforms, HumanIK consists of a run-time full-body inverse kinematics (IK) solver, as well as a run-time retargeting engine for characters of differing size, proportions and skeletal hierarchy. By providing integration with Autodesk® Maya® and Autodesk® MotionBuilder™ software, HumanIK delivers full-fidelity playback of content authored with the Autodesk 3D solutions. HumanIK enables truly compelling in-game animation, unlocking the potential for truly innovative next-generation gameplay.

HumanIK is a highly modular, multi-threaded library, optimized for PlayStation® 3, Xbox® 360™, PowerPC®, PC, PlayStation® 2, and Xbox® platforms.

HumanIK offers developers a modular component for the development of their animation tool-chain and run-time game engine.

Designed to be integrated into existing animation engines, HumanIK easily complements your game animation tool-chain and works in unison with third-party solvers and middleware components, such as physics and simulation engines.

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“Through our partnership with Autodesk, we were able to achieve a new level of character animation in DEF JAM: ICON, FIFA Soccer 07 and NBA STREET Homecourt. With HumanIK, the character behaviors we created remained intact when exported to the video game engine. That was a huge benefit; it eliminated the usual time-consuming and costly tweaking and toggling between the development software and the game engine. Autodesk HumanIK is the ideal solution for our next-generation game development.”
— Glenn Entis, Chief visual and technical officer, Electronic Arts