Approximate complex character deformation to speed up animating, blocking, or crowd scenes.
Animate objects or skeletons by setting markers (keys) to indicate timing and position.
Add deformation effects to your characters and objects to tweak their appearance and enhance their animation.
Create animation in Maya Creative using motion capture (or “mocap”) systems.
Pose and animate models with hierarchical, articulated structures known as skeletons.
Easily retarget animation between characters of differing size, proportions, and skeletal hierarchy with HumanIK.
Create and edit animation sequences with any keyframeable object or attribute in Maya Creative.
Assemble animation in sequences that you can rearrange and edit, like film clips in a nonlinear editor.
See a graphical representation of interpolation between animation keys that you can modify.
Build materials that work across multiple renderers with LookdevX, Autodesk’s agnostic material authoring plug-in for Maya Creative, supported by OpenUSD.
View, author, and edit materials on Maya Creative geometry in a single node-based visual programming environment.
Use native USD and MaterialX shading graphs simultaneously within the same Maya Creative session.
Automatic MaterialX Stack and Document data structures ensure you can use MaterialX comfortably in your daily tasks.
Trust color accuracy with color management data precisely embedded in USD files, controlled by Color Management Preferences in Maya Creative.
Dive into more advanced graphing using the integrated Arnold shading graphs.
Use Arnold Render View to view scene changes in real time, including lighting, materials, and cameras.
Create and apply a wide range of materials with Arnold shaders in Maya Creative like the standard_surface, distance, or toon shader.
Simulate the effect of exposure, focus distance, aperture size, and more with cameras including the cylindrical and fisheye camera.
Pick from multiple light settings to simulate illumination in a scene with efficient techniques like global light sampling.
Quickly reduce noise while preserving details in rendered images with denoising options like the OptiX Denoiser.
See accurate previews of final colors in the viewport and Render View with OpenColorIO v2.
Use Arnold within USD-based workflows in production scenarios for efficient flow of 3D data.
Load and edit massive data sets in a matter of seconds using OpenUSD in Maya Creative.
The Maya USD plug-in is available as an open-source project for studios to customize as needed.
Customize the interface, hotkeys, search, and more to tailor Maya Creative to your preferences and workflow.
Access production management tools directly in Maya Creative with a Flow Production Tracking (formerly ShotGrid) subscription.
System requirements for Autodesk Maya Creative 2026
Software
Operating system | Microsoft® Windows® 10, version 1809 or higher (See Autodesk's Product Support Lifecycle for support information.) |
Browser | Autodesk recommends the latest version of the following web browsers for access to online supplemental content: |
Hardware
CPU | 64-bit Intel® or AMD® with SSE4.2 instruction set |
Graphics hardware | Refer to the following pages for a detailed list of recommended systems and graphics cards: Maya Certified Hardware |
RAM | 8 GB of RAM (16 GB or more recommended) |
Disk space | 7 GB of free disk space for install |
Pointing device | Three-button mouse |
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