OpenUSD: Creating digital worlds together
Autodesk, Pixar, Apple, Adobe, and NVIDIA move OpenUSD forward
What is Universal Scene Description (USD)?
How OpenUSD has redefined 3D media production
How OpenUSD works in Maya and 3ds Max
OpenUSD is the foundation of Autodesk Flow
The power of layers with OpenUSD
Discover efficient studio workflows with OpenUSD
How OpenUSD is encouraging open data exchange
OpenUSD organizes a 3D scene into a hierarchy of prims (objects/elements), which have attributes (properties/characteristics) associated with them. Universal Scene Description also uses multiple layers of scene data, each layer with its own prims, attributes, and overrides, which modify specific prims and attributes without altering their original data. Variants and variant sets enable multiple representations of the same object or scene.
The textual USD Stage Description (USD Stage) language describes scene hierarchy and properties in plain text files.
Overall, OpenUSD is an efficient way to edit and collaborate on 3D scene data across production pipelines and has become standardized with native support within leading software.
There are many advantages to using OpenUSD (formerly Universal Scene Description) for managing scene data. First is interoperability—USD was made to exchange 3D scene data between different software and platforms using a common language and file format.
OpenUSD’s layering system sets up two major advantages: non-destructive editing, which makes it easier for artists to experiment and modify scene data without risk, and scalability, where artists can work on separate scene layers and efficiently manage complex scenes without duplicating tons of data.
Other OpenUSD advantages include versioning and collaboration features, performance and efficiency, flexibility, and extensive industry support.
OpenUSD works alongside OpenColorIO, an open-source color management solution. This ensures that colors stay consistent throughout the pipeline. OpenColorIO is integrated with several Autodesk solutions, including 3ds Max, Maya, Arnold, and Flame.
Yes, Open USD and MaterialX work together to ensure accurate rendering and shading of objects, enabling consistent representation of 3D object materials and look development across multiple platforms.
Yes, OpenUSD and OpenRV work in tandem, so you can review sequences easily and as they are intended. Open RV is an open-source version of our original RV playback software.