AU Class
AU Class
class - AU

Shading And Texturing a Photoreal Robot

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동영상, 발표 자료 및 배포 자료에서 키워드 검색:

    설명

    In this intermediary class I will build upon the theory presented in my class, Shading And Texturing Workflow, with a practical example that involves shading and texturing a high-resolution photoreal robot. The techniques presented can be used to texture any high-resolution hard-surface object, whether for visual effects, animated films, video game cinematics, or even architectural work. We will focus on how to efficiently shade thousands of individual objects without having to spend a lot of time UV shading everything. Blended box maps, projection paint, curvature maps, occlusion maps, and the building of a library of materials are just some of the topic that we will cover. I will use 3ds Max software, Chaos Group's V-Ray rendering engine, and Adobe Photoshop for this example, but you can apply the principals discussed to the 3D app, paint application, and renderer of your choice.

    주요 학습

    • Learn how to shade and texture hard-surface objects
    • Gain a better understanding of procedural shading and paint
    • Learn how to quickly texture many objects
    • Learn how to apply dirt and grime

    태그

    제품
    3ds Max
    산업 분야
    Architecture
    MEP engineering
    Structural engineering
    Media and entertainment
    주제
    Digital Artist
    Technology Manager
    Interior Designer
    FX Supervisor
    Visualization
    Animation
    Geographic Information Systems (GIS)
    Automation, Integration, & Customization
    Visual Effects
    Modeling
    Customization
    Rendering
    Software Development
    Animation & Visual Effects