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The Fantastic Four: Autodesk® 3ds Max® and Its Four Native Rendering Engines

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    説明

    Autodesk 3ds Max software has more out-of-the-box rendering options than any other digital content creation (DCC) software available today. In this class, Autodesk Senior Technical Specialist Gary M. Davis explores these different solutions and examines when and why users might choose to use the mental ray®, NVIDIA® iRay®, and Autodesk® 3ds Max® 2012 Quicksilver and Scanline rendering engines. The class also explores uses that combine multiple renderers for more complex workflows.

    主な学習内容

    • Combine rendering engines for more advanced workflows
    • Describe the four native rendering engines and when to use each in production
    • Evaluate the pros and cons of each

    タグ

    製品
    3ds Max
    業種
    Film and TV
    Advertising, publishing, and graphic design
    Aerospace and defense equipment
    Media and entertainment
    Product design and manufacturing
    トピック
    Teacher
    Student
    Land / Urban Planner
    Interior Designer
    Industrial Designer
    Drafter
    Digital Artist
    Field Engineer
    Architect
    Visualization
    Geographic Information Systems (GIS)
    Rendering
    Automation, Integration, & Customization
    Customization
    Animation & Visual Effects
    CAD Management & IT
    Software Development
    Business Management