AU Class
AU Class
class - AU

Shading And Texturing a Photoreal Robot

Partager ce cours
Rechercher des mots-clés dans les vidéos, les diapositives des présentations et les supports de cours :

    Description

    In this intermediary class I will build upon the theory presented in my class, Shading And Texturing Workflow, with a practical example that involves shading and texturing a high-resolution photoreal robot. The techniques presented can be used to texture any high-resolution hard-surface object, whether for visual effects, animated films, video game cinematics, or even architectural work. We will focus on how to efficiently shade thousands of individual objects without having to spend a lot of time UV shading everything. Blended box maps, projection paint, curvature maps, occlusion maps, and the building of a library of materials are just some of the topic that we will cover. I will use 3ds Max software, Chaos Group's V-Ray rendering engine, and Adobe Photoshop for this example, but you can apply the principals discussed to the 3D app, paint application, and renderer of your choice.

    Principaux enseignements

    • Learn how to shade and texture hard-surface objects
    • Gain a better understanding of procedural shading and paint
    • Learn how to quickly texture many objects
    • Learn how to apply dirt and grime

    Étiquettes

    Produit
    3ds Max
    Secteurs d'activité
    Architecture
    MEP engineering
    Structural engineering
    Media and entertainment
    Thèmes
    Digital Artist
    Technology Manager
    Interior Designer
    FX Supervisor
    Visualization
    Animation
    Geographic Information Systems (GIS)
    Automation, Integration, & Customization
    Visual Effects
    Modeling
    Customization
    Rendering
    Software Development
    Animation & Visual Effects