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From Screen to Space: Designing Immersive Experiences That Put Visitors First

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    Description

    How do you design for a space, not just a screen? This talk will explore how to think outside of the box (literally) when creating immersive experiences for physical environments. We'll share insights into how our team approaches spatial design—from the earliest concept art to the final install—while always keeping the visitor experience a priority. We’ll cover the importance of prototyping early and often, we’ll look at strategies for working efficiently on small multidisciplinary teams, and we’ll discuss how stepping away from the computer can help creative problem-solving. Whether you're an artist designing with projections, VR/AR/XR, or touchscreens, this session will cover the framework involved in building immersive, accessible, people-first experiences.

    Principaux enseignements

    • Learn how to think spatially when designing immersive digital experiences.
    • Learn why prototyping—physically and digitally—is essential to success.
    • Learn how to center the visitor in the design process, even when working in software.
    • Learn lessons from actual immersive projects that blend design, tech, and storytelling.

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    Étiquettes

    Produit
    3ds Max
    FBX
    Arnold
    Secteurs d'activité
    Film and TV
    Media and entertainment
    Thèmes
    Visual Effects
    AR/VR
    Visualization
    Software Development
    Animation & Visual Effects