AU Class
AU Class
class - AU

Rendering Tiling Textures in 3ds Max for Design Visualization and Games

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    Beschreibung

    In this course you will study and implement techniques for modeling and rendering high-resolution tiling textures in 3ds Max software for design visualization, simulation, and games. Starting with a highly detailed model, you will set up a camera and lighting rig using mental ray software for rendering. Additionally, we will set up the rig to produce a tiling texture without perspective using the mental ray software Production Shaders. Then using render passes and render layers, you will produce albedo, diffuse, normal, specular, mask, and ambient occlusion images suitable for a physically based rendering workflow used in modern rendering and game engines.

    Wichtige Erkenntnisse

    • Learn how to create a tiling texture set
    • Learn how to light a high-resolution model for rendering textures using mental ray
    • Learn how to render albedo, diffuse, normal, specular, mask, and ambient occlusion textures
    • Learn how to use the mental ray software Production Shaders to mask a model for tiling

    Tags

    Produkt
    3ds Max
    Mudbox
    Branchen
    Games
    Architecture
    IT/Software development
    Media and entertainment
    Product design and manufacturing
    Themen
    Digital Artist
    Game Designer
    Visualization
    Rendering
    Animation
    Design
    Automation, Integration, & Customization
    Animation & Visual Effects
    Customization
    Simulation & Analysis
    Video games
    CAD Management & IT
    Software Development