AU Class
AU Class
class - AU

Interact With Your Inventor and Fusion 360 3D Models on the HTC Vive and Microsoft HoloLens.

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    Beschreibung

    This class will walk you through how to prepare and deploy your Inventor/Fusion 360 3D models into a bespoke application for the HTC Vive and the Microsoft HoloLens. Creating interactions on the Vive and the HoloLens is more like video-game development than engineering, and that can be a tough barrier to cross for those who don't have a computer science background. You will leave this class with a basic understanding of how to create and deploy what is essentially a really boring video game that lets you walk around your Inventor/Fusion 360 3D models as if they were really there. We'll also cover how to optimize your designs in 3ds Max software for maximum performance, and we'll cover some of the limitations of the hardware. If you've ever wanted to see a full-scale 3D rendering of your designs that you can walk around and mark up, then this is the class for you.

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    Wichtige Erkenntnisse

    • Understand what the HTC Vive VR headset is and why it is game changing
    • Learn how to deploy your Inventor models into a stand-alone application on the HTC Vive for 1:1 scale, design review and visualization
    • Learn how to optimize your Inventor models so that they can be correctly imported into a virtual reality application
    • Learn about basic programming and game design for creating bespoke applications for the HTC Vive

    Tags

    Produkt
    3ds Max
    Inventor
    Fusion
    Branchen
    IT/Software development
    Architecture
    MEP engineering
    Structural engineering
    Site Development (General civil engineering)
    Product design and manufacturing
    Media and entertainment
    Themen
    Digital Artist
    Mechanical Engineer
    Industrial Designer
    Animation
    AR/VR
    Virtual Reality
    Software Development
    Visualization
    Rendering
    Design
    CAD Management & IT
    Animation & Visual Effects