Thank you for downloading Autodesk® Mudbox® 2018.1 Update.
This readme provides the latest information regarding the Mudbox installation. It is recommended that you read this entire document before you install Mudbox 2018.1 Update. For reference, you can save this document to your hard drive or print a copy.
| Defect ID | Description |
|---|---|
| MDBX-653 | Horizontal randomization does not produce symmetrical results |
| MDBX-680 | Stencil thumbnail display gets corrupted when switching image file using Import |
| MDBX-766 | The thumbnail of default VDM stencil is wrong in tray |
| MDBX-1587 | When 3ds Max hotkeys are selected, Mudbox should zoom in and out in same way as Max |
| MDBX-1617 | Object List window scrolls to the right automatically |
| MDBX-1708 | Sculpt layer Mask brush does not respect Freeze |
| MDBX-1773 | Hotkeys 1 through 9 do not correspond to last tool panel touched |
| MDBX-2025 | Artifacts appear in 3D curve after subdividing the mixed mesh |
| MDBX-2214 | Painting mesh with local symmetry active crashes Mudbox |
| MDBX-3334 | Gigatexel is always processing, even with images off |
| MDBX-3529 | Tiling plane can't be sculpted after you flip it |
| MDBX-3667 | Sculpt layers at different subdivision levels are not flipping correctly, leading to crashes |
| MDBX-3943 | Mudbox stops responding or becomes slow while importing some FBX files |
| MDBX-4011 | Cannot compile most of the SDK examples because of QHash |
| MDBX-4027 | Cannot undo flipped curves if created on lower subdivision levels |
| MDBX-4235 | Grab brush doesn't produce correct results on objects with multiple shells when using Surface or Volume Falloff |
| MDBX-4415 | While painting with symmetry on the X axis, using Shift to smudge fails on other side |
| MDBX-4457 | Creating mirrored joints along local axis for n-sided meshes crashes Mudbox |
| MDBX-4485 | Undoing/redoing manual retopology crashes Mudbox |
| MDBX-4648 | Undoing color adjustments crashes Mudbox |
| MDBX-4687 | Stamp image cannot be reset in Sculpt tool properties |
| MDBX-4699 | Undoing the deletion of a light crashes Mudbox |
| MDBX-4740 | Making a mesh symmetrical crashes Mudbox |
| MDBX-4742 | Opening attached file and resaving as a new file, then reopening will crash Mudbox. |
| MDBX-4798 | Mudbox crashes while opening attached OBJ file |
| MDBX-4870 | Hovering over corrupted areas of a mesh crashes Mudbox |
| MDBX-4872 | Mudbox crashes after undoing flipped and posed mesh |
| MDBX-4898 | Object list's Information column's data should be presented in a cleaner way |
| MDBX-5252 | Selecting Windows > Properties > Geometry/Material shows a brush dialog if there is no mesh in the scene. |
| MDBX-5267 | No progress bars show in status bar when merging or duplicating layers |
| MDBX-5269 | Mudbox crashes after deleting flattened mesh and then undo/redo |
| MDBX-5331 | Two undos required to undo Deselect All |
| MDBX-5391 | Tiling plane does not function correctly after save and reopen |
| MDBX-5440 | Tangent Space Vector Displacement Map is not accurate |
| MDBX-5684 | Freeze brush does not tile |
| MDBX-5734 | Normal map extraction produces bad results |
| MDBX-5745 | Brush Properties: Falloff section should be placed above Advanced section |
| MDBX-5746 | FOV is not the same value for a custom camera after you export/import camera via FBX |
| MDBX-5809 | Painting on front-facing polygons shows the stroke on back-facing polygons |
| MDBX-5840 | Ptex files with embedded meshes replace object name with file path |
| MDBX-5847 | Grab brush doesn't work properly when mirrored and dragged over a different mesh |
| MDBX-5861 | Bad results for edge bleed for single vertex connecting two faces |
| MDBX-5889 | Symmetrical painting performance is slow |
| MDBX-5961 | Some thin lines appear on mesh after VDM extraction |
| MDBX-6057 | Opening attached file will crash Mudbox |
| MDBX-6087 | Twisting a surface using the Grab brush with symmetry produces undesired results |
| MDBX-6095 | Mudbox crashes when an object has partial or no UVs, and Flood from Camera is used |
| MDBX-6104 | Internal 16-bit conversion of 8-bit PNG layers gives a darker result after each save |
| MDBX-6121 | Creating a joint in the mesh near other joints crashes Mudbox |
| MDBX-6127 | Erase brush's Flood function doesn't work after undo |
| MDBX-6138 | Artefacts in map extraction when mesh has n-sided faces |
| MDBX-6143 | If object is selected, freezing transforms produces double transforms |
| MDBX-6172 | Wacom tablet Mouse mode does not work properly |
| MDBX-6173 | Send to: existing layer is not blended after the mesh is updated |
| MDBX-6176 | Sending objects from 3ds Max to Mudbox makes camera and viewcube appear wrong |
| MDBX-6182 | Undoing sculpt strokes crashes Mudbox |
| MDBX-6192 | Symmetry and randomize create paint artefacts |
| MDBX-6208 | Dragging and dropping layers does not work in Mudbox 2017 |
| MDBX-6210 | Merge Visible merges Layer Groups |
| MDBX-6216 | Can't undo the creation, deletion, or changing of subdivision levels |
| MDBX-6243 | Toggling the visibility of a sculpt layer created by Sculpt Using Map corrupts the mesh |
| MDBX-6247 | Wrong result when flipping meshes |
| MDBX-6249 | Painting with a stamp does not produce a symmetrical result when camera is tilted |
| MDBX-6258 | Pinch error with non-uniformly scaled objects |
| MDBX-6261 | Displacement map is incorrect if meshes are transformed |
| MDBX-6264 | Modelers need to know when to use Subdivision or Ray Casting locate methods for map extractions |
| MDBX-6277 | Crash when deleting extraction map operation |
| MDBX-6290 | Mesh is distorted after undoing flip pose |
| MDBX-6304 | Bits per-channel output ignores setting |
| MDBX-6306 | Delete key does not work on MAC OSX |
| MDBX-6308 | Using Smear brush on transformed meshes results in incorrect direction of vertex movement |
| MDBX-6330 | Using Undo/Redo twice after Flipping distorts mesh |
| MDBX-6332 | Mesh disappears after pressing delete + undo |
| MDBX-6362 | Normal maps discrepancy between menu and pop-up window |
| MDBX-6389 | Selecting Paint or Sculpt tool while curve is selected crashes Mudbox |
| MDBX-6413 | Smooth Target UVs can lead to artifacts on the extracted maps |
| MDBX-6420 | Edge bleeding is insufficient when smooth UV is on |
For complete instructions about uninstalling and installing this product see Mudbox Installation Help.
To learn about new features in this release, see the Mudbox Help.
For complete documentation and resources, see www.autodesk.com/mudbox-documentation.
For the list of hardware that is certified to run Maya, including graphics cards, see Autodesk Certified Hardware.
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We are able to improve the stability of Maya largely because of the Customer Error Reports (CER) submitted by users of our products. We thank you for taking the time to fill out these reports and ask that you include as much information as possible about what actions you were performing at the time the error occurred. These details raise the value of the report immensely and are very much appreciated by the Autodesk Maya Engineering team.
For further information about CERs, see http://www.autodesk.com/cer.
Autodesk, the Autodesk logo, Backburner, FBX, HumanIK, Maya, Maya LT, MotionBuilder, Mudbox, Softimage, and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.