Thank you for downloading Autodesk® Mudbox® 2017.
This readme provides the latest information regarding the Mudbox installation. It is recommended that you read this entire document before you install Mudbox 2017. For reference, you can save this document to your hard drive or print a copy.
| Defect ID | Description |
|---|---|
| MDBX-4572 | Performance: edge bleeding during PTEX importing is too slow |
| MDBX-5683 | Freeze should not affect hidden faces |
| MDBX-5841 | Drawing on PTEX mesh lags after each paint stroke |
| MDBX-5842 | PTEX files with embedded geometry and high texel resolution constantly update |
| MDBX-5852 | High texel 32-bit float PTEX displacement maps are degraded upon import into Mudbox |
| MDBX-5853 | NAN values are generated in displacement maps with a high texel count |
| MDBX-5893 | Zoom gesture on opaque devices changes center of interest |
| MDBX-5999 | Errors occur when using the Grab tool with Follow path and Symmetry enabled |
| Defect ID | Description |
|---|---|
| MDBX-260 | The Transfer Details function works best on objects that are the same size, or larger than the default Mudbox meshes. If the transfer produces artifacts on the target mesh, try scaling up the source and target meshes to the same size as the default head mesh. |
| MDBX-292 | When using the"Send to 3ds Max" option, changing the units between Max and Mudbox may cause unpredictable results. |
| MDBX-371 | When the amount of texture data exceeds the available GPU on your machine, and if the"Solo as Diffuse" is ON for a paint layer, then the effects brushes temporarily draw red.
Workaround: Once the stroke is done, the brush correctly applies the effect and the result is correct. You can turn off the Gigatexel Engine in the Render preferences (which effectively disables the paint buffer), and the effects brushes will work correctly. |
| MDBX-1203 | If a portion of a curve on a mesh is obscured (for example, if a portion of the curve is on the back side of an object), and if you use "Stroke on Curve" with mirror ON, then the results may be incorrect. |
| MDBX-1400 | When creating 16-bit integer TIFF layers in Mudbox, Mudbox processes and stores them as floating point pixels. To save 16-bit integer TIFFs, export the paint layer as such. |
| MDBX-3990 | Painting 8K (8192x8192) resolution textures can be unstable with some NVIDIA graphic cards with lower graphics memory. |
| MDBX-4011 | Some SDK examples cannot compile because of QHash. Workaround: If there is a syntax error with Qt header files when compiling the SDK examples, adding the correct Qt subdirectory to the #include declaration may fix it. For example, #include <QHash> would become #include<QtCore\QHash>. |
| MDBX-4175 | There may be vertices displacement artifacts around the center line at the Retopology result, when "Sculpted Details" is enabled at Transfer to new mesh, "Based on Axis" is ON for Symmetry, and "From one side of source" is selected at Transfer Sculpting/Painting. These artifacts likely happen on a triangle mesh, and triangles will be dragged across the center line if mesh is subdivided.
Workaround: Use the smooth sculpt brush to manually smooth out these artifacts. |
| MDBX-4274 | Wacom driver 6.3.5-3 causes Multi-Touch to stop working.
Workaround: Update to the 6.3.6-w3 or a newer driver version. |
| MDBX-4400 | On Mac OS X, when "Export Channel to PSD" with multi-tile UVs meshes, and these PSD files already opened by Adobe Photoshop, they may not get updated correctly in Photoshop. Please check "Auto-Update Open Documents" preference in Photoshop. |
| MDBX-4453 | If the level of the source model is not the current level when extracting a map, the detail of lower sculpt layers will be missing.
Workaround: Ensure that you display the required subdivision level before extracting the map, or select the current level in the Extract Texture Maps window to get the correct resolution. |
| MDBX-4454 | Transfer paint layer works incorrectly if target and source have overlapping UVs. |
| MDBX-4455 | When using a non-US English standard keyboard, some of the hotkeys may not work. Workaround: Set your IME to "English - United States" while using Mudbox. For more information, see your operating system documentation. |
| MDBX-4456 | When painting or sculpting with symmetry ON, sometimes the result will not appear on the opposite side. Verify that you have "Falloff based on Facing Angle" turned off. |
| MDBX-4652 | Paint layer with 8K resolution is not supported if you are using Intel® HD Graphics. |
| MDBX-4654 | Mudbox may detect incorrect GPU memory space on Intel HD Graphics. Workaround: If you experience painting performance issues, set the GPU memory to 512 or 1024 MB using the MUDBOX_FORCE_GPU_RAM environment variable. |
| MDBX-4718 | Deleting faces after PTEX setup may result in a corrupt .ptx file when exporting channel to .ptx or extract texture maps using Ptex map type. Workaround: Re-setup model for PTEX. |
| MDBX-4814 | When extracting displacement map using "Smooth Target UVs" option, you may not get matching render results in Maya or Pixar's RenderMan. Workaround: Before extraction, subdivide the target low resolution mesh a couple of times with UV smoothing on (unless the target mesh is already high resolution). Then use the highest level of the target mesh as the target for map extraction. |
| MDBX-5129 | If you use older Intel HD Graphics drivers, you will see some texture painting artifacts in Mudbox; update to driver version 10.18.14.4072 or higher to get rid of the artifacts. |
| MDBX-5264 | Set blendmode to "Dissolve", "Darker Color", "Lighter Color" or "Soft Light" for the last paint layer inside a paint layer group may not give a correct result after "Merge Group". Try avoiding these blendmodes for the last paint layer inside a group. |
| MDBX-5551 | Mudbox fails to match Maya image plane if the Fit Resolution Gate attribute of Maya camera is set to values other than the Horizontal and Film Translate attribute is non-zero. |
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