Autodesk Maya 2016 Service Pack 7 Security Fix Release Notes

 
 
 

Thank you for downloading Autodesk ® Maya ® 2016 Service Pack 7 Security Fix for Mac OS.

On Mac OS, this is a full product install. Uninstall your existing Maya 2016 software before installing this update.

NOTE:Subscribers using Maya 2016 Extension 1 should download the Maya 2016 Extension 1 SP7 Security Fix instead of this Maya 2016 Service Pack 7 fix.

To align with industry best practices for security and data integrity, Autodesk Identity Services will move to Transport Layer Security (TLS) 1.2 and stop supporting TLS 1.0 and TLS 1.1 on August 3, 2019. This update is required to maintain access to certain product functionality or features. More information on the TLS update and the Maya releases and operating systems affected is available on the Autodesk Knowledge Network.

For Mac OS only, this update includes the following additional fixed issues.

What's Fixed

Bug Number Description
Animation  
MAYA-75956

Changes to bindPreMatrix on skinCluster do not take effect until the scene is reloaded

MAYA-69847

Crash when scrubbing scene file in parallel mode

MAYA-73111

Performance : mayapy cacheFile crash with parallel enabled

Foundation  
MAYA-73086

ASCII files (.ma) take too long to save across the network

MAYA-88003

Scene Assembly Edits which modify dynamic string attributes on assembly members cannot be removed

MAYA-87842

Large component list (such as per-face shader assignments on dense meshes) can cause slowness when reading and writing a scene file

MAYA-79290

FBX : Export focusDistance, horizontalFilmAperture and verticalFilmAperture animations correctly with FBX

MAYA-73090

FBX: Unable to load Fbx references

MAYA-74692

Unloading a reference file (with another referenced file in the scene) is very slow

MAYA-54713

File Referencing: Visibility value of reference objects are not updated as expected (they become unsynchronized)

MAYA-71646

Crash on selection of a circular dependency

MAYA-76410

Unable to load multiple reference files which have many geometry cache nodes

MAYA-72432

dockable C# WPF UI are created at a fixed size which requires user to manually expand

MAYA-75437

File Reference: layerManager node is removed after exportAsReference, causing errors with the display editor in the current scene (Could not find display layer manager node)

MAYA-73534

File Reference: fix the unsynced connection due to edit applying (ex. Visibility and Visibility Output channels can be out of synch)

MAYA-73450

File Reference: layerManager node is removed after exportAsReference, causing errors when creating a new scene (Error: Could not find display layer manager node)

Legacy FX  
MAYA-78603 Setting follicle sectionLength to zero can cause a crash
Modeling  
MAYA-74084

"Transfer Attributes" of Color Sets does not work correctly using world sample space

MAYA-72069

Pressing 3 for Smooth Mesh and the UV set display is changed to map1

MAYA-65042

Opening the Blendshape Editor with 500+ blendshape targets causes Maya to hang

MAYA-72423

The keyable state of a mesh's visibility attribute is not saved

Rendering  
MAYA-91398

Turtle: baking a 4k map using Bilinear Filter can cause noisy bake results

MAYA-78847

The PSD file reader currently does not handle the feather feature and will crash

MAYA-73043

File textures (like .tx) can not be overwritten unless Maya is restarted

MAYA-62048

Updating the file path on any file texture node in a scene leads to an updated file texture path in any file texture node using the <f> flag in the path

UI  
MAYA-69176

Hotkey is lost after restarting Maya if its nameCommand is not saved to preferences

MAYA-50910

Attribute color and attribute background color do not display as expected in both main channel box and custom channel box and may crash Maya

MAYA-70954

Custom transforms treat dynamic attributes differently than regular transforms

Viewport  
MAYA-74688

Random crash when using UV Editor and Viewport 2.0 (when preselection highlighting is toggled ON) Viewport

MAYA-67646

Facial rig performance is poor due to Viewport 2.0 material monitoring of nodes as a part of the shading network Viewport

MAYA-73179

Viewport 2.0 goes blank after importing an EXR file and attaching to an image plane Viewport

XGen  
MAYA-29212

Exporting/Importing/Painting groom files (Error: XGen: Trouble closing ptx file. Can't write to ptex file)

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