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Maestro: Designing a System for Real-Time Orchestration of 3D Modeling Workshops

Volodymyr Dziubak, Ben Lafreniere, Tovi Grossman, Andrea Bunt, George Fitzmaurice

ACM Symposium on User Interface Software & Technology
2018

Video title (x:xx min.)

Maestro: Designing a System for Real-Time Orchestration of 3D Modeling Workshops (2:20 min.)

Abstract

Instructors of 3D design workshops for children face many challenges, including maintaining awareness of students’ progress, helping students who need additional attention, and creating a fun experience while still achieving learning goals. To help address these challenges, we developed Maestro, a workshop orchestration system that visualizes students’ progress, automatically detects and draws attention to common challenges faced by students, and provides mechanisms to address common student challenges as they occur. We present the design of Maestro, and the results of a case-study evaluation with an experienced facilitator and 13 children. The facilitator appreciated Maestro’s real-time indications of which students were successfully following her tutorial demonstration, and recognized the system’s potential to “extend her reach” while helping struggling students. Participant interaction data from the study provided support for our follow-along detection algorithm, and the capability to remind students to use 3D navigation.

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The Learning project aims to investigate advanced techniques for assisting users in learning complicated applications. We are interested in a range of investigations from the scientific study of the human learning process to prototyping novel interaction techniques for improving the general learning mechanisms that can be applied to all applications.

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