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High-Precision Surface Reconstruction of Human Bones from Point-Sampled Data

Jacky Bibliowicz, Azam Khan, Anne Agur, Karan Singh

International Summit on Human Simulation
2011

Abstract

We present our efforts to build a database of high quality, multiresolution reconstructions of human bone shapes. We state our rationale for using laser scanning as our digitizing process and describe our reconstruction pipeline. Additionally, we describe the semantic and metadata that is kept with each digital sample and our initial efforts to validate our results. A preview of our database is available online and will be openly available for research in anatomy, education, and biomechanical simulation.

 

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Computational Anatomy and Biomechanics

Computational anatomy incorporates the use of geometric- and statistics-based mathematical techniques to analyze and understand the variation in human form and structure. Biomechanics represents one family of methods by which we can evaluate and understand the biological design of humans -- specifically, the relationship between form and function -- within the larger contexts of physical abilities and behaviour.

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