Virtual renderings are so detailed and lifelike these days that it’s hard to tell the difference between a rendering and an actual photo of a room. But what if you could take your 3D renderings one step further and actually go inside of them? What if you could create a design and walk around in it or even hover above it?
Miles Kemp, founder of Digital Physical, created Spacemaker VR for architects and designers, so they could have exactly that experience. How it works: Designers put on a nerdy-looking Oculus Rift VR headset (originally designed for video-gamers) and see a stereo 3D image. Meanwhile, your clients and coworkers can watch a mono view of your designs in action on the computer monitor.
Turn your head to the right or left, and you see a different perspective of the room, as does everyone else watching the screen. And the system is portable: It’s easy to travel to a client with VR headset and laptop and show presentations of your virtual-reality worlds.
For Kemp, Spacemaker VR is the culmination of 16 years of work in architecture, software, robotics, and user experience. In order to raise funds to refine the software, Digital Physical is running a Kickstarter campaign until December 14 with a $100,000 goal. Funds would go toward improvements such as creating a user-customizable interface and new 3D models, as well as enhancing the model-import workflow.
The software currently runs on Windows and Apple Boot Camp and includes a 3ds Max plug-in for advanced scene-creation workflows.
Read more about Spacemaker VR in Guy Horton’s article on ArchDaily, “The Indicator: Kickstarting Architecture’s Virtual Future.”