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3D tool interoperability

Move 3D models and textures between Mudbox® software and other popular Autodesk tools. Bring textures and detail maps from Mudbox into Maya 3D animation and modeling software, and create image planes in Maya to use as reference for base mesh modeling in Mudbox.

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    3D tool interoperability

  • Smooth integration

    Easily move texture and detail maps between Mudbox and other Autodesk products, including 3ds Max 3D modeling, animation, rendering, and compositing softwareMaya 3D animation, modeling, simulation, rendering, and compositing software; and Maya LT 3D game development software, and take advantage of enhanced Photoshop compatibility.

  • Maya image plane matching

    Enjoy a smoother multiproduct modeling workflow when using images for reference in both Maya and Mudbox software. Set up an image plane in Maya, and use it as a reference for base mesh modeling. Send it to Mudbox along with the model to add finer details, and it will retain many image plane parameter settings. You can continue to use the same reference without readjusting the image to match.

  • Maya Blend Shape interoperability

    Create Blend Shapes and merge them into a Maya scene via Layer Groups.

    • Store Blend Shapes as Sculpt Layer groups in Mudbox.
    • Add new targets or delete existing ones within Mudbox, and correctly update them in Maya.
    • Take advantage of the intuitive sculpting toolset in Mudbox to create facial shapes and carry out shot sculpting.
  • Maya interoperability for textures

    Import and export Ptex and multitile UV textures to and from Maya.

    • Single-step interoperability provides an iterative round-trip workflow between Mudbox and Maya using Ptex and multitile texturing methods.
    • Ptex textures offer a UV-less painting workflow.
    • Multitile textures enable artists to paint outside of the 0-1 UV space.
  • Texture export and updating

    Set different export paths for different channels and paint layers using enhanced texture export and updating.

    • Mudbox remembers the paths; update textures in one click during painting, regardless of the target downstream application or whether Mudbox supports the shaders.
    • Reduce manual relinking and flexible iterative painting workflows within custom pipelines.