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New features in Maya LT™ 2017 make the 3D creative process easier so indie game makers can spend more time focusing on game design.
Create detailed animations and corrective blendshapes. (video: 1:10 min.)
Create and transfer level of detail data for 3D game assets.
Improved modeling and UVs with mirroring and symmetry. (video: 1:37 min.)
Nondestructive, clip-based nonlinear editor. (video: 1:55 min.)
Perform common tasks more quickly and easily. (video: 1:27 min.)
Gain more flexibility and transferability.
Explore Spline IK and Cluster Deformation tools.
Supports up to 5 roll bones for better limb deformations. (video: 57 sec.)
Automatically generate and place HumanIK rigs. (video: 1:19 min.)
Supports physically based area lights.
Better artistic results with more baking tools.
Quickly switch between task-specific UI layouts. (video: 1:05 min.)
Buy 3D content directly from Maya LT.
Improved export for static and animated game objects. (video: 1:26 min.)
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