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Lighting and texture baking

Efficiently simulate realistic game lighting using global illumination tools to bake lighting data into texture maps or vertex maps.

  • Baked lighting data enables higher-quality lighting with far less impact on game performance.
  • Bake texture maps from highly detailed models to lower polygon models: normal, occlusion, displacement, lighting, and shadows.
  • Create realistic global illumination for game levels and implement a number of lighting effects: spotlights, point lights, direct lights, and shadows.
Simulate 3D game lighting with global illumination tools