{"id":5653,"date":"2017-04-19T17:47:41","date_gmt":"2017-04-20T00:47:41","guid":{"rendered":"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/?p=5653"},"modified":"2017-05-03T11:39:43","modified_gmt":"2017-05-03T18:39:43","slug":"april-19-2017-update-whats-new","status":"publish","type":"post","link":"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/april-19-2017-update-whats-new\/","title":{"rendered":"April 25, 2017 Update &#8211; What&#8217;s New"},"content":{"rendered":"<h3><strong>2.0.2995<\/strong><\/h3>\n<p>&nbsp;<\/p>\n<p><strong>Here are a couple of fixes dropping in hot.<\/strong><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">We fixed a bug that could potential cause memory corruption on startup, which is never a pleasant thing to experience.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">We also squashed a sheetmetal bug that crashed Fusion 360 when you tried to create a line\/arc on the face of a sheetmetal flange. Gross (but now it&#8217;s gone).\u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<hr \/>\n<p>&nbsp;<\/p>\n<h1>April 19, 2017 Update &#8211; What&#8217;s New<\/h1>\n<p>&nbsp;<\/p>\n<h3>2.0.2989<\/h3>\n<p>&nbsp;<\/p>\n<hr \/>\n<h1><strong>Data Management<\/strong><\/h1>\n<h2><b>New! Job and service status \u00a0<\/b><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-5654 size-full\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/job_status.jpg\" alt=\"job_status\" width=\"962\" height=\"474\" srcset=\"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/job_status.jpg 962w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/job_status-300x148.jpg 300w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/job_status-768x378.jpg 768w\" sizes=\"auto, (max-width: 962px) 100vw, 962px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">We\u2019re introducing a new icon next to your name in the top right corner. Click it and hover over the View Job Status area to see data uploads and simulation cloud solves happening at any given moment. This makes it easier to monitor what\u2019s been uploaded and the status.\u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-5655\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/Screen-Shot-2017-03-29-at-3.10.31-PM-1024x651.png\" alt=\"Screen Shot 2017-03-29 at 3.10.31 PM\" width=\"1024\" height=\"651\" srcset=\"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/Screen-Shot-2017-03-29-at-3.10.31-PM-1024x651.png 1024w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/Screen-Shot-2017-03-29-at-3.10.31-PM-300x191.png 300w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/Screen-Shot-2017-03-29-at-3.10.31-PM-768x488.png 768w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/Screen-Shot-2017-03-29-at-3.10.31-PM-1536x977.png 1536w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/Screen-Shot-2017-03-29-at-3.10.31-PM.png 1868w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/p>\n<h2><b>New! Better Online\/Offline Switch<\/b><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-5656 alignnone\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/online-offline.gif\" alt=\"online offline\" width=\"563\" height=\"245\" \/><\/p>\n<p>&nbsp;<\/p>\n<p>Right below the View Job Status section is a better Online\/Offline toggle switch. Toggle it and you\u2019ll go into offline mode. Toggle it again and Fusion 360 will reconnect and be back online. Simple, the way it should be. Offline mode remains unchanged.<\/p>\n<p>&nbsp;<\/p>\n<h2><b>New! Service Notifications<\/b><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5657\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/degradation.gif\" alt=\"degradation\" width=\"710\" height=\"275\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Oh yeah, there\u2019s more. In case there\u2019s an unexpected service interruption, a yellow or red dot will appear on the clock icon. A yellow dot indicates unexpected latency or slowness in some area of Fusion 360. A red dot will automatically put your Fusion 360 into offline mode. Both yellow and red dots will go away when the issue has been resolved, and your Fusion 360 should automatically reconnect.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5658\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/Screen-Shot-2017-04-03-at-11.54.32-AM.png\" alt=\"Screen Shot 2017-04-03 at 11.54.32 AM\" width=\"964\" height=\"488\" srcset=\"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/Screen-Shot-2017-04-03-at-11.54.32-AM.png 964w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/Screen-Shot-2017-04-03-at-11.54.32-AM-300x152.png 300w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/Screen-Shot-2017-04-03-at-11.54.32-AM-768x389.png 768w\" sizes=\"auto, (max-width: 964px) 100vw, 964px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Think of the online\/offline toggle as a light switch in your house. If you lose power, the switch remains on the \u201con\u201d position. If power comes back, your lights come on again.<\/span><\/p>\n<p>&nbsp;<\/p>\n<h2><b>New! Related 2D Drawings now accessible in design details<\/b><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5713\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/Pasted-image-at-2017_04_19-09_17-PM.png\" alt=\"Pasted image at 2017_04_19 09_17 PM\" width=\"372\" height=\"550\" srcset=\"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/Pasted-image-at-2017_04_19-09_17-PM.png 372w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/Pasted-image-at-2017_04_19-09_17-PM-203x300.png 203w\" sizes=\"auto, (max-width: 372px) 100vw, 372px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p>Now when you get into the design details of a specific design, you&#8217;ll not only see the versions, uses, and what it&#8217;s used in, you&#8217;ll also see the related 2D Drawings associated with the design. This will make it easier for you stay organized and find the right drawing for the right design in a jiffy.<\/p>\n<p>&nbsp;<\/p>\n<hr \/>\n<p>&nbsp;<\/p>\n<h1><strong>Modeling<\/strong><\/h1>\n<h2><b>New! Interrupt\/stop a compute or timeline playback<\/b><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5660\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/timeline-stop.gif\" alt=\"timeline stop\" width=\"750\" height=\"79\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">A couple of updates back we moved the play button to the middle. Now when you accidentally play the timeline, you can stop it from playing. And yeah, we know the feeling of uncertainty not knowing whether a compute is happening correctly or if it\u2019s hanging the software. That\u2019s why you can now also press the <\/span><b>ESC key to stop a Compute All, a parametric feature edit, a Finish Form, or Finish Base Feature<\/b><span style=\"font-weight: 400;\"> that\u2019s taking forever to compute. <\/span><\/p>\n<p>&nbsp;<\/p>\n<h2><b>Improved! Move command only captures final position when moving components<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">We noticed that every time you moved a component with the Move command, it would give you the option to \u201ccapture position\u201d on every move instance. No no no. What really should happen is for the command to capture the final position, not all the incremental ones in-between. Now it\u2019s working correctly. \u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<h2><b>Improved! New group folder now appears at the top <\/b><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-5661 alignleft\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/bodies-folder-fix.gif\" alt=\"bodies folder fix\" width=\"430\" height=\"240\" \/>\u00a0<span style=\"font-weight: 400;\">We mentioned in a previous update that when you were able to create new group folders within the Bodies folder to keep things tidy, yet when you did this, the new group folder went all the way to the bottom, which was annoying. Now when you create a new group folder, it appears at the very top.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<h2><b>Improved!<\/b> <b>SHIFT+select now only<\/b><b> <\/b><b>includes visible features in an active component<\/b><\/h2>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">There as was weird behavior where you SHIFT + select a series of timeline features in an active component, other features in other components that were committed in that timeframe also got included. Now SHIFT+select only includes visible features of that specific active component, as it should. <\/span><\/p>\n<p>&nbsp;<\/p>\n<h2><b>Notable Fixes:<\/b><\/h2>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Editing a thread and then cancelling out of the command no longer loses the thread. <\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">SolidWorks 2017 now works with Fusion 360. <\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">You can now stay in the Align tool and align multiple components without needing to re-invoke it over and over. <\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">We fixed some code so that Midplane behaves better and truly remains in the middle.<\/span><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<hr \/>\n<p>&nbsp;<\/p>\n<h1><strong>Sketching<\/strong><\/h1>\n<p><span style=\"font-weight: 400;\">Delivering on what we\u2019ve talked about in our recent <a href=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/spring-2017-roadmap-update\/\" target=\"_blank\">roadmap update<\/a>, here are some words from Jake Fowler, our UX designer extraordinaire for sketch related projects:<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-5662 \" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/jake-150x150.jpg\" alt=\"jake\" width=\"91\" height=\"91\" srcset=\"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/jake-150x150.jpg 150w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/jake.jpg 182w\" sizes=\"auto, (max-width: 91px) 100vw, 91px\" \/>\u201cOur updates for sketching this time around is all about 3D (well, aside from a good batch of 2D solver fixes as well :). We\u2019ve introduced 3D coincident constraints (which now work consistently across 2D and 3D), and we\u2019ve made a number of simple but effective productivity enhancements for 3D spline workflows, which should make splines much more intuitive for defining 3D forms.\u201d<\/span><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<h2><b>New! 3D coincident constraints<\/b><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5663\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/3dcoin.gif\" alt=\"3dcoin\" width=\"878\" height=\"413\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Previously you weren\u2019t able to constrain a sketch entity to a point of a piece of 3D geometry in 3D space. Now constraints will work between sketch entities and points\/vertices in 3D as they do in 2D.<\/span><\/p>\n<h2><b>Improved! Create tangent\/smooth constraints directly with model edges<\/b><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5664\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/autoinclude.gif\" alt=\"autoinclude\" width=\"878\" height=\"413\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">We made tangent and smooth constraints work better, so that you no longer have to manually include 3D geometry in the sketch. You should just be able to pick the edges you want your sketch entity to be constrained to and poof! It\u2019ll just work.<\/span><\/p>\n<p>&nbsp;<\/p>\n<h2><b>Improved! 3D spline handle control<\/b><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5665\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/movehandles.gif\" alt=\"movehandles\" width=\"878\" height=\"413\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Using the Move\/Copy command manipulators to move spline handles used to be very wonky and if you didn\u2019t know the secret handshake, you were not gonna be having a good time. Now <\/span><span style=\"font-weight: 400;\">Spline handles are shown\/hidden in Move by selecting spline points and all of them can be edited directly in the Move tool &#8211; no need to activate first.<\/span><\/p>\n<p>&nbsp;<\/p>\n<h2><b>Improved!<\/b> <b>Moving and dragging spline point<\/b><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5666\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/spline_move_offplane.gif\" alt=\"spline_move_offplane\" width=\"750\" height=\"496\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Now when you use the Move\/Copy command and drag a spline point by using the manipulators, the point will leave its origin plane as expected, and not end up something way off into the distance on it\u2019s own plane. <\/span><\/p>\n<p>&nbsp;<\/p>\n<h2><b>Solver and other fixes:<\/b><\/h2>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">We\u2019ve improved solver performance so that sketch pattern solves happen faster and dragging behavior is better. <\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">SVG import is now less finicky with certain types of SVGs, and we\u2019ve noticed less crashes as well.<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Points that have been previously fixed can no longer be <\/span><a href=\"https:\/\/forums.autodesk.com\/t5\/design-validate-document\/why-is-this-sketch-point-contrained\/m-p\/6399349?nobounce\"><span style=\"font-weight: 400;\">double fixed.<\/span><\/a><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">You no longer have to <\/span><a href=\"https:\/\/forums.autodesk.com\/t5\/design-validate-document\/dimension-input-is-very-buggy-and-annoying\/m-p\/6943802#M103192\"><span style=\"font-weight: 400;\">press Tab twice<\/span><\/a><span style=\"font-weight: 400;\"> to lock dimension values and jump to the next one. <\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Sketch lines drawn to a Spline midpoint now created a coincident constraint.<\/span><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<hr \/>\n<p>&nbsp;<\/p>\n<h1><strong>Sheet Metal Preview (limited access)<\/strong><\/h1>\n<p><span style=\"font-weight: 400;\">We\u2019re making progress here, and are thrilled to see how many of you are trying it out, telling us what you think, and creating awesome designs with it. Thanks to your feedback, here are some new improvements made to the preview.<\/span><\/p>\n<p>&nbsp;<\/p>\n<h2><b>Improved! Sheetmetal now right below Patch in workspace switcher<\/b><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5667\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/Sheet-metal.jpg\" alt=\"Sheet metal\" width=\"856\" height=\"480\" srcset=\"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/Sheet-metal.jpg 856w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/Sheet-metal-300x168.jpg 300w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/Sheet-metal-768x431.jpg 768w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/Sheet-metal-284x160.jpg 284w\" sizes=\"auto, (max-width: 856px) 100vw, 856px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">The way our workspace switcher is organized is based on a typical idea-to-part workflow. This just makes sense since it\u2019s part of a modeling workflow. Just to be clear, Sheetmetal functionality is still in a <strong>limited preview phase<\/strong>, and it is not available for everyone to try. If you want to get in on the preview, check out our <a href=\"https:\/\/forums.autodesk.com\/t5\/preview-functionality\/bd-p\/297\" target=\"_blank\">preview forum<\/a> to see how to to sign up.\u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<h2><b>New! Join contour flanges to a sketch<\/b><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5668\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/contour-flange-.gif\" alt=\"contour flange\" width=\"845\" height=\"451\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Those of you trying sheet metal functionality will have to check this out &#8211; you can now join your flanges and make them follow a sketch contour. Create a sketch, select the edges you want your flanges to start, then select the sketch, and voila. <\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Technically, you can start creating hems with this functionality. All you have to do is sketch the shape out and Fusion 360 will take care of the rest. Editing the sketch will update the flange in real-time, making it easy to fine tune your design. <\/span><\/p>\n<p>&nbsp;<\/p>\n<h2><strong>New! Miter option now available in Flange tool<\/strong><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5669\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/mitering-option.gif\" alt=\"mitering option\" width=\"821\" height=\"420\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Now when you create edge flanges, you can toggle the Miter option so that you flanges are nicely mitered. Or not. Your choice. What\u2019s important is that it\u2019s there.<\/span><\/p>\n<p>&nbsp;<\/p>\n<h2><strong>New! Control miter gaps<\/strong><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-5670\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/miter-seam-1024x465.jpg\" alt=\"miter seam\" width=\"1024\" height=\"465\" srcset=\"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/miter-seam-1024x465.jpg 1024w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/miter-seam-300x136.jpg 300w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/miter-seam-768x349.jpg 768w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/miter-seam-1536x697.jpg 1536w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/miter-seam.jpg 1626w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">With the miter option, you\u2019ll want to control the rip\/seam gap your miter flanges. While editing your rules, you can change the value of the Miter\/rip\/seam gap and once saved, your sheet metal part will instantly update.<\/span><\/p>\n<p>&nbsp;<\/p>\n<h2><b>Improved! UI for editing and adding rules<\/b><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5672\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/edit-and-add-rule-UI.gif\" alt=\"edit and add rule UI\" width=\"555\" height=\"307\" \/><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Instead of right-clicking on a material in the Sheet Metal Rules library to edit the rules, we\u2019ve added an edit and add icon next to each one so that they appear when you hover over the material.<\/span><\/p>\n<p>&nbsp;<\/p>\n<h2><b>New! <\/b><b>Reassign rules for components<\/b><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-5674\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/reassign_rules-1024x326.jpg\" alt=\"reassign_rules\" width=\"1024\" height=\"326\" srcset=\"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/reassign_rules-1024x326.jpg 1024w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/reassign_rules-300x96.jpg 300w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/reassign_rules-768x245.jpg 768w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/reassign_rules-1536x490.jpg 1536w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/reassign_rules.jpg 1609w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">If you have multiple sheet metal components with with different rules and you realize that you need to change the rule of one component to another rule, you can now do it by clicking on the Change Rule button, select the rule you want, and your sheet metal part will update with the new rule. Piece of cake.<\/span><\/p>\n<p>&nbsp;<\/p>\n<h2><b>New! Copy rules to library<\/b><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5675\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/Screen-Shot-2017-04-10-at-10.40.06-AM.png\" alt=\"Screen Shot 2017-04-10 at 10.40.06 AM\" width=\"862\" height=\"414\" srcset=\"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/Screen-Shot-2017-04-10-at-10.40.06-AM.png 862w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/Screen-Shot-2017-04-10-at-10.40.06-AM-300x144.png 300w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/Screen-Shot-2017-04-10-at-10.40.06-AM-768x369.png 768w\" sizes=\"auto, (max-width: 862px) 100vw, 862px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Made a custom rule and want to save it to your library? Right-click. Select Copy to Library. Done. Profit. <\/span><\/p>\n<p>&nbsp;<\/p>\n<h2><b>New!<\/b><b> Bend and Corner overrides<\/b><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-5682\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/bend-and-corner-overrides-1024x348.jpg\" alt=\"bend and corner overrides\" width=\"1024\" height=\"348\" srcset=\"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/bend-and-corner-overrides-1024x348.jpg 1024w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/bend-and-corner-overrides-300x102.jpg 300w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/bend-and-corner-overrides-768x261.jpg 768w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/bend-and-corner-overrides-1536x522.jpg 1536w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/bend-and-corner-overrides.jpg 1585w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Not all flanges are created equal, and some require special treatment. While you\u2019re creating your flange(s), you can now override bend and corner rules for that particular component. Overrides include Bend, Bend Relief, 2 Bend Corner and 3 Bend Corner. <\/span><\/p>\n<p>&nbsp;<\/p>\n<hr \/>\n<h2><\/h2>\n<h1><strong>2D Drawings<\/strong><\/h1>\n<h2><b>New! Create detail views and projected views of a section view<\/b><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-5683\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/detail-view-of-section-view-1024x574.jpg\" alt=\"detail view of section view\" width=\"1024\" height=\"574\" srcset=\"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/detail-view-of-section-view-1024x574.jpg 1024w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/detail-view-of-section-view-300x168.jpg 300w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/detail-view-of-section-view-768x431.jpg 768w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/detail-view-of-section-view-1536x861.jpg 1536w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/detail-view-of-section-view-2048x1148.jpg 2048w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/detail-view-of-section-view-284x160.jpg 284w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Yo dawg, I heard you like to chain your views, so we dropped some new code into your Fusion 360 so you can detail a section view while you create a projected view from another section view or even create a section view of a section view. Aww yeah. <\/span><\/p>\n<p>&nbsp;<\/p>\n<h2><b>New! Section View &#8211; Objects to Cut Control<\/b><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-5684\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/object-to-cut-control-1024x533.jpg\" alt=\"object to cut control\" width=\"1024\" height=\"533\" srcset=\"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/object-to-cut-control-1024x533.jpg 1024w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/object-to-cut-control-300x156.jpg 300w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/object-to-cut-control-768x400.jpg 768w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/object-to-cut-control-1536x800.jpg 1536w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/object-to-cut-control.jpg 1628w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Previously when you created a section view of an assembly, it\u2019d be a section of the whole thing. Now you have the ability to select which components \/ bodies should participate in the section view, and which ones should be left out.<\/span><\/p>\n<p>&nbsp;<\/p>\n<h2><b>New! Text alignment and numbering<\/b><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5685\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/justification.png\" alt=\"justification\" width=\"500\" height=\"476\" srcset=\"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/justification.png 500w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/justification-300x286.png 300w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Now when you put a text box in your drawing, you\u2019ll be able to bullet, number and letter them in order, as well as give the text a certain alignment type (Justification). <\/span><br \/>\n<span style=\"font-weight: 400;\">Also as a quick tip, you don\u2019t have to re-type and format everything if your drawings require the same block of text on multiple sheets (like for a confidentiality or general tolerance note). With the text box open, highlight what you want copied and Cmd+C \/ Ctrl+C, then Cmd+V \/ Ctrl+V inside another text box on the same or different sheet to copy the contents over.<\/span><\/p>\n<p>&nbsp;<\/p>\n<h2><b>Improved! Single PDF output for with multiple sheets<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">In this last update we brought you multi-sheets, but the PDF output ended up giving you 1 PDF file for every sheet you had. Now when you export your drawing as a PDF, you\u2019ll get a nicely packaged single PDF with each sheet as a page in that PDF. Woohoo!<\/span><\/p>\n<p>&nbsp;<\/p>\n<hr \/>\n<p>&nbsp;<\/p>\n<h1 id=\"Rendering &amp; Graphics\"><strong>Rendering &amp; Graphics<\/strong><\/h1>\n<h2><b>New! Section analysis &#8211; custom colors<\/b><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5686\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/section-analysis-custom-color.gif\" alt=\"section analysis custom color\" width=\"729\" height=\"417\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">The Section Analysis tool now has an option for you to give whatever you\u2019re sectioning a custom color. By default, each component being sectioned will have it\u2019s own session-assigned component color. Switch the Section color to Custom, pick a color, and the section analysis will update to that color. <\/span><\/p>\n<p>&nbsp;<\/p>\n<h2><b>Improved! Decals now visible in 3D web viewer<\/b><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-5687\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/decals_web_viewer-1024x420.png\" alt=\"decals_web_viewer\" width=\"1024\" height=\"420\" srcset=\"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/decals_web_viewer-1024x420.png 1024w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/decals_web_viewer-300x123.png 300w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/decals_web_viewer-768x315.png 768w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/decals_web_viewer.png 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Gone are the days when you would share with someone a public share link of your design and the decals on your design were missing in the 3D web viewer. Now your sweet logos will be displayed as expected. <\/span><\/p>\n<p>&nbsp;<\/p>\n<h2><b>Improved! Local rendering and cloud rendering now using unified rendering engine<\/b><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-5688\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/local_cloud_render-1024x350.jpg\" alt=\"local_cloud_render\" width=\"1024\" height=\"350\" srcset=\"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/local_cloud_render-1024x350.jpg 1024w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/local_cloud_render-300x103.jpg 300w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/local_cloud_render-768x262.jpg 768w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/local_cloud_render-1536x525.jpg 1536w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/local_cloud_render-2048x700.jpg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Regardless of which rendering path you take (local or cloud), your renderings will now look the same. This is because we finally unified our rendering engine so that your results are consistent across the board. The one of the left was locally rendered and the one of the right was rendered via the cloud. Other than the UI around rendering, you really can\u2019t tell the difference between the two.<\/span><\/p>\n<p>&nbsp;<\/p>\n<hr \/>\n<p>&nbsp;<\/p>\n<h1><strong>Simulation<\/strong><\/h1>\n<h2><b>Improved! Adaptive Mesh refinement UI<\/b><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5690\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/OLD-Adaptive-Mesh-Refinement.png\" alt=\"OLD Adaptive Mesh Refinement\" width=\"1004\" height=\"519\" srcset=\"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/OLD-Adaptive-Mesh-Refinement.png 1004w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/OLD-Adaptive-Mesh-Refinement-300x155.png 300w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/OLD-Adaptive-Mesh-Refinement-768x397.png 768w\" sizes=\"auto, (max-width: 1004px) 100vw, 1004px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">This used to be the old dialog for Adaptive Mesh refinement. It had a weird user experience. Sliding the slider from None to High lacked any sense of incremental adjustments, and checking\/unchecking the Automatic Refinement Control felt clunky. <\/span><\/p>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5689\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/new-mesh-refinement-UI.png\" alt=\"new mesh refinement UI\" width=\"826\" height=\"368\" srcset=\"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/new-mesh-refinement-UI.png 826w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/new-mesh-refinement-UI-300x134.png 300w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/new-mesh-refinement-UI-768x342.png 768w\" sizes=\"auto, (max-width: 826px) 100vw, 826px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">We cleaned up the dialog with better slider increments and ditched the useless check box. Much better. <\/span><\/p>\n<p>&nbsp;<\/p>\n<hr \/>\n<p>&nbsp;<\/p>\n<h1><strong>HSM CAM<\/strong><\/h1>\n<h2><b>New! 3D Morph Strategy<\/b><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-5691\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/Morph-922x1024.png\" alt=\"Morph\" width=\"922\" height=\"1024\" srcset=\"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/Morph-922x1024.png 922w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/Morph-270x300.png 270w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/Morph-768x853.png 768w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/Morph.png 1373w\" sizes=\"auto, (max-width: 922px) 100vw, 922px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">It\u2019s time to put your <\/span><a href=\"http:\/\/vignette2.wikia.nocookie.net\/powerrangers\/images\/a\/a5\/MMPR_Rangers.jpg\/revision\/latest?cb=20130217142213\"><span style=\"font-weight: 400;\">Mighty Morphin\u2019 Power Ranger<\/span><\/a><span style=\"font-weight: 400;\"> costume on, because Morphing toolpath strategies are now available under the 3D toolpath drop down menu. Morph is a finishing strategy that is really good for shallow areas between two curved contours that require a consistent cutting direction. We\u2019ve been testing this for awhile, and now it\u2019s turned on for everyone. <\/span><\/p>\n<p>&nbsp;<\/p>\n<h2><b>New! Create toolpaths directly on mesh bodies preview<\/b><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5692\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/mt.hood_mesh_toolpath.gif\" alt=\"mt.hood_mesh_toolpath\" width=\"995\" height=\"568\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Yes! You can now bring STLs and OBJs into the Mesh workspace preview and then create CAM toolpaths directly on top of them. Here\u2019s how to do it. <\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Start by going to Create &gt; Create Mesh. This will take you to the Mesh workspace. If you don\u2019t see this option, make sure you have it check in the preview section of your preferences. <\/span><br \/>\n<span style=\"font-weight: 400;\">Next, click on Insert Mesh and find the design you want to work with.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-5693\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/Screen-Shot-2017-04-03-at-4.33.57-PM-1024x585.png\" alt=\"Screen Shot 2017-04-03 at 4.33.57 PM\" width=\"1024\" height=\"585\" srcset=\"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/Screen-Shot-2017-04-03-at-4.33.57-PM-1024x585.png 1024w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/Screen-Shot-2017-04-03-at-4.33.57-PM-300x171.png 300w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/Screen-Shot-2017-04-03-at-4.33.57-PM-768x439.png 768w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/Screen-Shot-2017-04-03-at-4.33.57-PM-1536x877.png 1536w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/Screen-Shot-2017-04-03-at-4.33.57-PM.png 2000w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">When it comes in, you\u2019re gonna want to rotate, center, and ground it appropriately. <\/span><\/p>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-5694\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/Screen-Shot-2017-04-03-at-4.35.42-PM-1024x586.png\" alt=\"Screen Shot 2017-04-03 at 4.35.42 PM\" width=\"1024\" height=\"586\" srcset=\"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/Screen-Shot-2017-04-03-at-4.35.42-PM-1024x586.png 1024w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/Screen-Shot-2017-04-03-at-4.35.42-PM-300x172.png 300w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/Screen-Shot-2017-04-03-at-4.35.42-PM-768x439.png 768w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/Screen-Shot-2017-04-03-at-4.35.42-PM-1536x879.png 1536w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/Screen-Shot-2017-04-03-at-4.35.42-PM.png 2000w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Chances are, the design you just brought in is way too dense. You\u2019ll want to re-mesh and reduce it so that it\u2019s more usable. As a reference, here\u2019s a before and after comparison of the design &#8211; one of the left is way too dense, and the one on the right is good to go.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-5695\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/bad-mesh-good-mesh-1024x512.jpg\" alt=\"bad mesh good mesh\" width=\"1024\" height=\"512\" srcset=\"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/bad-mesh-good-mesh-1024x512.jpg 1024w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/bad-mesh-good-mesh-300x150.jpg 300w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/bad-mesh-good-mesh-768x384.jpg 768w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/bad-mesh-good-mesh-1536x767.jpg 1536w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/bad-mesh-good-mesh-2048x1023.jpg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5696\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/model-as-mesh.jpg\" alt=\"model as mesh\" width=\"500\" height=\"766\" srcset=\"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/model-as-mesh.jpg 500w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/model-as-mesh-196x300.jpg 196w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Once you have your mesh body cleaned up, hop over to the CAM workspace to start creating your toolpath strategies. Make sure you have the mesh body selected as the Model body in your setup. <\/span><br \/>\n<span style=\"font-weight: 400;\">Keep in mind the Mesh workspace is still in a preview workspace, so it\u2019s not completely smooth sailing when it comes to creating toolpaths on mesh bodies. We\u2019re interested to see what you come up with, and are always down to chat about your experience. <\/span><\/p>\n<p>&nbsp;<\/p>\n<h2><b>New! Drill hole preview through solids<\/b><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5697\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/drill-hole-preview.jpg\" alt=\"drill hole preview\" width=\"580\" height=\"707\" srcset=\"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/drill-hole-preview.jpg 580w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/drill-hole-preview-246x300.jpg 246w\" sizes=\"auto, (max-width: 580px) 100vw, 580px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Now when you set up a drill strategy, you\u2019ll see a preview of how far your drill bit is going in relation to the part that you are drilling. This should help you prevent bad things from happening (like not drilling all the way through or holder collisions) so that you get continue on making good things happen (like cranking out more awesome parts).<\/span><\/p>\n<p>&nbsp;<\/p>\n<h2><b>New! <\/b><b>World origin toggle now available in CAM workspace<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">For those of you that have an an eagle-eye, you may have noticed that visibility for global origin is now also available within the CAM workspace. You no longer have to go back and forth between Model workspace and CAM workspace to manage your global origin. We\u2019ve been testing this and have found some instances where the origin doesn\u2019t show up. If this happens to you, let us know.<\/span><\/p>\n<p>&nbsp;<\/p>\n<h2><b>New! Stock from Solid now available for rest machining<\/b><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5698\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/stock-from-solid-in-rest-machining.jpg\" alt=\"stock from solid in rest machining\" width=\"506\" height=\"608\" srcset=\"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/stock-from-solid-in-rest-machining.jpg 506w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/stock-from-solid-in-rest-machining-250x300.jpg 250w\" sizes=\"auto, (max-width: 506px) 100vw, 506px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">If you\u2019re doing rest machining, you\u2019ll be happy to know that Stock from Solid is now an option within the Stock tab of your setup dialog.<\/span><\/p>\n<p>&nbsp;<\/p>\n<h2><b>New! Product link field available in the tool library<\/b><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-5699\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/ToolProductLink-1-1024x495.gif\" alt=\"ToolProductLink (1)\" width=\"1024\" height=\"495\" srcset=\"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/ToolProductLink-1-1024x495.gif 1024w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/ToolProductLink-1-300x145.gif 300w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/ToolProductLink-1-768x372.gif 768w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/ToolProductLink-1-1536x743.gif 1536w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Got the link to where you purchased your sweet tools? Include it as part of your tool properties by entering it in the new Product Link field. Now you can keep track of all your tools and where you got them right within your tool library. <\/span><\/p>\n<p>&nbsp;<\/p>\n<h2><b>New! 2D cutting sample tools are now available in the tool library<\/b><\/h2>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-5700\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/2d-cutting-sample-tools-1024x650.jpg\" alt=\"2d cutting sample tools\" width=\"1024\" height=\"650\" srcset=\"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/2d-cutting-sample-tools-1024x650.jpg 1024w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/2d-cutting-sample-tools-300x191.jpg 300w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/2d-cutting-sample-tools-768x488.jpg 768w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/2d-cutting-sample-tools-1536x975.jpg 1536w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/2d-cutting-sample-tools.jpg 1748w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">Our bad &#8211; apparently these never got added. Now you don\u2019t have to go edit a non-2D cutting tool and pretend like it\u2019s a 2D cutting tool. <\/span><\/p>\n<p>&nbsp;<\/p>\n<h2><b>New! Updated Post Processors<\/b><\/h2>\n<p><a href=\"http:\/\/cam.autodesk.com\/posts\/\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-5701\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/post_processors_april-1024x597.jpg\" alt=\"post_processors_april\" width=\"1024\" height=\"597\" srcset=\"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/post_processors_april-1024x597.jpg 1024w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/post_processors_april-300x175.jpg 300w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/post_processors_april-768x447.jpg 768w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/post_processors_april-1536x895.jpg 1536w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2017\/04\/post_processors_april-2048x1193.jpg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">We updated a bunch of Haas post processors recently. Generic Heindenhain, generic Mach 3 Turning, generic Robodrill, and a couple others also received a bump. <\/span><a href=\"http:\/\/cam.autodesk.com\/posts\/\" target=\"_blank\"><span style=\"font-weight: 400;\">Go get \u2018em here<\/span><\/a><span style=\"font-weight: 400;\">. <\/span><\/p>\n<p>&nbsp;<\/p>\n<h1><\/h1>\n<h1><strong>That\u2019s a wrap! <\/strong><\/h1>\n<p><span style=\"font-weight: 400;\">In addition to these new features, we\u2019ve made fixes and improvements in every aspect of the software. Some of these you won\u2019t even notice, and some we\u2019ve specifically followed up with you on the forum. Your participation is always greatly appreciated, and we are looking forward to you feedback. Cheers! <\/span><span style=\"font-weight: 400;\"><br \/>\n<\/span><\/p>\n<p>&nbsp;<\/p>\n<p>~<\/p>\n<p><span style=\"font-weight: 400;\">Keqing and the Fusion 360 Team <\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A new update has landed! Check out the better online\/offline toggle, improved sketching, unified rendering engine, as well as goodies in 2D drawings and HSM CAM. <\/p>\n","protected":false},"author":208,"featured_media":5710,"menu_order":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"footnotes":""},"categories":[7],"tags":[],"coauthors":[],"class_list":["post-5653","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-whatsnew","dhig-theme--light"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>April 25, 2017 Update - What&#039;s New - Fusion Blog<\/title>\n<meta name=\"description\" content=\"A new update has landed! 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