{"id":389,"date":"2014-09-16T17:05:46","date_gmt":"2014-09-16T17:05:46","guid":{"rendered":"http:\/\/fusion360.wpengine.com\/adding-creases-to-your-forms-deep-dive\/"},"modified":"2016-03-17T18:24:33","modified_gmt":"2016-03-17T18:24:33","slug":"adding-creases-to-your-forms-deep-dive","status":"publish","type":"post","link":"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/adding-creases-to-your-forms-deep-dive\/","title":{"rendered":"Adding Creases To Your Forms &#8211; Deep Dive"},"content":{"rendered":"<p>&nbsp;<\/p>\n<p><span style=\"font-size: 12pt;\">The September update featured a brand new underlying technology for adding creases to T-Splines models. Although this just sounds like an enhancement to an existing modelling feature, the changes we made were far more significant than that: this was the result of a development effort spanning many months to try to remove some of the biggest confusions and pain points for new (and experienced!) users of the Sculpt workspace, which extend beyond just the Crease tool. This post goes into some detail about what exactly these changes are, the problems we tried to solve, and some ideas of what these changes will hopefully allow you to now accomplish.<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 14pt;\"><strong>Converting old models<\/strong><\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">Probably the first thing to mention is that these changes required us to update the way T-Splines work, and your existing Sculpt models will need to be upgraded to take advantage of the changes. The next time you make edits to any Sculpt models created prior to the September update, you\u2019ll see this dialog box pop up:<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\"><img decoding=\"async\" title=\"UpgradeDialog.png\" src=\"http:\/\/autodesk.i.lithium.com\/t5\/image\/serverpage\/image-id\/125179iDB2D44C6E93F0DD1\/image-size\/original?v=mpbl-1&amp;px=-1\" alt=\"UpgradeDialog.png\" align=\"center\" border=\"0\" \/><\/span><\/p>\n<p><span style=\"font-size: 12pt;\">We strongly recommend pressing OK here; after a few seconds the model will be upgraded to the new version. The reason we don\u2019t just do this upgrade automatically is that there is a possibility that models may change shape in regions around existing creases, or where surface boundaries have sharp internal corners; and of course we wouldn\u2019t want any risk of changing your models behind your back! But in many cases, this upgrade won\u2019t affect your shape at all. You can Undo if the upgrade made an undesirable shape change.<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 14pt;\"><strong>Creases and Star points<\/strong><\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">For those who may not have\u00a0used it before, the Crease tool is available in the Modify menu in the Sculpt workspace, and is designed to add sharp edges\u00a0to your otherwise smooth Form\u00a0bodies:<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-size: 12pt;\"><img decoding=\"async\" title=\"CreaseInMenu.png\" src=\"http:\/\/autodesk.i.lithium.com\/t5\/image\/serverpage\/image-id\/125475iBC21EC4867EB5125\/image-size\/medium?v=mpbl-1&amp;px=-1\" alt=\"CreaseInMenu.png\" align=\"center\" border=\"0\" \/><\/span><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-size: 12pt;\">Probably the most common problem people would encounter when using the Crease tool in previous versions was that other edges on the model would become unexpectedly creased as well. Something like this:<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\"><img decoding=\"async\" title=\"CreaseBoxOld.png\" src=\"http:\/\/autodesk.i.lithium.com\/t5\/image\/serverpage\/image-id\/125183iB9BA9C46FD7C38AF\/image-size\/large?v=mpbl-1&amp;px=-1\" alt=\"CreaseBoxOld.png\" align=\"center\" border=\"0\" \/><\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">In most cases, this was caused by the \u2018unhappy relationship\u2019 between creases and star points (for more information on what star points are, <strong><a href=\"https:\/\/www.youtube.com\/watch?v=yw1Su7d2bJ0\" target=\"_blank\" rel=\"nofollow\">check out this video<\/a><\/strong>). In previous versions of Fusion 360, a crease which encountered a star point would fire-out creases from that star point in all directions (technically, star points could only either be &#8216;all smooth&#8217; or &#8216;all creased&#8217;). For models with multiple star points close together &#8211; like a box primitive &#8211; the creases that got fired out would then likely encounter other star points on the model, eventually resulting in many star points becoming creased.<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">With the new creasing method, creases can enter a star point without creasing any other edges. This means that a crease can end at a star point, like this:<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\"><img decoding=\"async\" title=\"CreaseBoxIntoSP.png\" src=\"http:\/\/autodesk.i.lithium.com\/t5\/image\/serverpage\/image-id\/125185i91E381A1397AF512\/image-size\/large?v=mpbl-1&amp;px=-1\" alt=\"CreaseBoxIntoSP.png\" align=\"center\" border=\"0\" \/><\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">or travel right through a star point, like this:<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\"><img decoding=\"async\" title=\"CreaseBoxAroundSP.png\" src=\"http:\/\/autodesk.i.lithium.com\/t5\/image\/serverpage\/image-id\/125187iEB6838E6379849B1\/image-size\/large?v=mpbl-1&amp;px=-1\" alt=\"CreaseBoxAroundSP.png\" align=\"center\" border=\"0\" \/><\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-size: 12pt;\">A nice simple example of how this can be used: create a primitive box and crease one or more entire loops of edges (this might be easier by selecting faces as inputs for the crease: see the tip lower down). You should end up with one or more rounded-rectangular faces. By playing with the dimensions of the box (either before or after creasing), it\u2019ll be pretty easy to achieve\u00a0some recognizable consumer product\u00a0forms\u2026<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\"><img decoding=\"async\" title=\"BoxTablet.png\" src=\"http:\/\/autodesk.i.lithium.com\/t5\/image\/serverpage\/image-id\/125189iD295B38D2BF6BDE5\/image-size\/large?v=mpbl-1&amp;px=-1\" alt=\"BoxTablet.png\" align=\"center\" border=\"0\" \/><\/span><\/p>\n<p><span style=\"font-size: 12pt;\"><img decoding=\"async\" title=\"BoxMP3.png\" src=\"http:\/\/autodesk.i.lithium.com\/t5\/image\/serverpage\/image-id\/125191i88413438E4515848\/image-size\/large?v=mpbl-1&amp;px=-1\" alt=\"BoxMP3.png\" align=\"center\" border=\"0\" \/><\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 14pt;\"><strong>Crease Fade-outs and Yellow Regions<\/strong><\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">With our previous creasing method, creases would always have an additional \u201cfade-out&#8221; area, travelling 2 edges beyond the selected edges:<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\"><img decoding=\"async\" title=\"GuitarOldStyleCrease.png\" src=\"http:\/\/autodesk.i.lithium.com\/t5\/image\/serverpage\/image-id\/125193i676D1869CD00C683\/image-size\/large?v=mpbl-1&amp;px=-1\" alt=\"GuitarOldStyleCrease.png\" align=\"center\" border=\"0\" \/><\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-size: 12pt;\">The new creasing method works a little differently: <strong>creases will now start and stop immediately at the ends of the edges you select<\/strong>.<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\"><img decoding=\"async\" title=\"CameraNewCrease.png\" src=\"http:\/\/autodesk.i.lithium.com\/t5\/image\/serverpage\/image-id\/125199i0428EFEA2F9CD015\/image-size\/large?v=mpbl-1&amp;px=-1\" alt=\"CameraNewCrease.png\" align=\"center\" border=\"0\" \/><\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">When testing this internally, we felt that the two-edge fade-out from the old crease method actually gives your creases a nice smooth visual quality. With the new creases stopping immediately, it&#8217;s more difficult to achieve smooth transitions like this. So <strong>in cases where it&#8217;s technically possible to give your crease a smooth fade-out, we\u2019ll still do that<\/strong>.\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">This all relates to the yellow regions you now see when you open the Crease command:<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\"><img decoding=\"async\" title=\"IronYellow.png\" src=\"http:\/\/autodesk.i.lithium.com\/t5\/image\/serverpage\/image-id\/125207iC768AD2F508AA274\/image-size\/medium?v=mpbl-1&amp;px=-1\" alt=\"IronYellow.png\" align=\"center\" border=\"0\" \/><\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\"><strong>These yellow regions indicate areas where we <em>can&#8217;t <\/em>give you a two-edge smooth fade-out<\/strong>. If an end of a crease lies within a yellow region, this crease end will terminate directly where the edge selection finishes.<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\"><img decoding=\"async\" title=\"IronNewCrease.png\" src=\"http:\/\/autodesk.i.lithium.com\/t5\/image\/serverpage\/image-id\/125213i829CF9EC01254435\/image-size\/large?v=mpbl-1&amp;px=-1\" alt=\"IronNewCrease.png\" align=\"center\" border=\"0\" \/><\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">If any of your crease ends lie outside of the yellow regions, we will automatically give you a smooth two-edge fade-out here\u00a0(even if the fade-outs themselves enter a yellow region):<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\"><img decoding=\"async\" title=\"IronFadeCrease.png\" src=\"http:\/\/autodesk.i.lithium.com\/t5\/image\/serverpage\/image-id\/125227iBEB43526A3BD65A2\/image-size\/large?v=mpbl-1&amp;px=-1\" alt=\"IronFadeCrease.png\" align=\"center\" border=\"0\" \/><\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">The areas covered by the yellow regions are determined by the positions of particular special points on the model. To be specific, you will get yellow regions within a two-face radius of any of the following points on your model (these points are highlighted\u00a0as yellow dots when\u00a0the Crease command is active):<\/span><\/p>\n<ul>\n<li><span style=\"font-size: 12pt;\">Star points<\/span><\/li>\n<li><span style=\"font-size: 12pt;\">Ends of &#8216;new-style&#8217; creases<\/span><\/li>\n<li><span style=\"font-size: 12pt;\">Points where &#8216;new-style&#8217; creases turn a corner\u00a0<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: 12pt;\">(So note that, as you add creases to your model, this will usually change\u00a0where the yellow regions exist on your model!)<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\"><strong>TIP: Reducing the size of yellow regions<\/strong><\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">If you want to create an old-style\u00a0crease with a long fade-out, but the yellow regions are spreading further into your model than you would like, you can<strong> try subdividing or inserting edges in the regions around the yellow dots\u00a0<\/strong>(use the \u2018Exact\u2019 option if you want to keep your smooth shape intact). Since the size of the yellow regions are based on the number of faces away from these\u00a0points (not physical distance), adding more faces will reduce the physical size of these yellow regions, and give you a larger area of the model in which you can insert old-style creases:<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\"><img decoding=\"async\" title=\"ReduceYellowRegions.png\" src=\"http:\/\/autodesk.i.lithium.com\/t5\/image\/serverpage\/image-id\/125233i0B1D481498BAA8F4\/image-size\/large?v=mpbl-1&amp;px=-1\" alt=\"ReduceYellowRegions.png\" align=\"center\" border=\"0\" \/><\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 14pt;\"><strong>Creasing Around Corners<\/strong><\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">The previous creasing method would only let you create each crease along a straight line of edges. If you creased an edge at 90 degrees to another creased edge, they would effectively become\u00a0separate\u00a0overlapping crease chains:<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\"><img decoding=\"async\" title=\"Old90Degree.png\" src=\"http:\/\/autodesk.i.lithium.com\/t5\/image\/serverpage\/image-id\/125235i8619AB051C67158D\/image-size\/original?v=mpbl-1&amp;px=-1\" alt=\"Old90Degree.png\" align=\"center\" border=\"0\" \/><\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\"><strong>The new creasing method allows creases to turn 90 degree corners, and will smoothly connect these edges<\/strong>. This allows you to crease any combination of connected edges, and these will become a single smoothly-connected chain:<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\"><img decoding=\"async\" title=\"New90Degree.png\" src=\"http:\/\/autodesk.i.lithium.com\/t5\/image\/serverpage\/image-id\/125237i766F8B8C43CFB4B6\/image-size\/original?v=mpbl-1&amp;px=-1\" alt=\"New90Degree.png\" align=\"center\" border=\"0\" \/><\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">This offers much more freedom to explore crease shapes, and reduces some of the limitations that are imposed by the underlying &#8216;direction&#8217; of the surface.\u00a0 For example, you can now very easily make cleanly defined features within an existing surface:<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\"><img decoding=\"async\" title=\"Crease.gif\" src=\"http:\/\/autodesk.i.lithium.com\/t5\/image\/serverpage\/image-id\/125239iF236C3B1CB3EDA81\/image-size\/original?v=mpbl-1&amp;px=-1\" alt=\"Crease.gif\" align=\"center\" border=\"0\" \/><\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\"><strong>TIP: Selecting faces as crease inputs<\/strong><\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">Since creases can now turn 90 degree corners, we thought it would be handy if you could define\u00a0a set of faces as input, and generate a crease that runs around the border of those faces. To do this, <strong>just select one or more faces, then start the Crease command, and the borders of the face set(s) will becomes creased<\/strong>:<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\"><img decoding=\"async\" title=\"CreaseFaces.png\" src=\"http:\/\/autodesk.i.lithium.com\/t5\/image\/serverpage\/image-id\/125243i8C6FC250A3C96B50\/image-size\/large?v=mpbl-1&amp;px=-1\" alt=\"CreaseFaces.png\" align=\"center\" border=\"0\" \/><\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 14pt;\"><strong>Surface\u00a0Corners<\/strong><\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">Another separate, but related, issue that caught many people out\u00a0was that internal corners at surface boundaries (i.e. corners where you have an L-shaped arrangement of faces) would fire-out\u00a0creases from all edges connected to that corner (along a distance of 2 edges). You would most typically see this when deleting faces, which could add a lot of undesired creases to your model:<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\"><img decoding=\"async\" title=\"DeleteFaceOld.png\" src=\"http:\/\/autodesk.i.lithium.com\/t5\/image\/serverpage\/image-id\/125247i5A7821052DA36F29\/image-size\/large?v=mpbl-1&amp;px=-1\" alt=\"DeleteFaceOld.png\" align=\"center\" border=\"0\" \/><\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">With the changes made for the new creasing method, <strong>we&#8217;re\u00a0now able to smooth these internal corners<\/strong>, meaning that you can keep your surface\u00a0nice and clean\u00a0without worrying about avoiding this arrangement of faces.<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\"><img decoding=\"async\" title=\"DeleteFaceNew.png\" src=\"http:\/\/autodesk.i.lithium.com\/t5\/image\/serverpage\/image-id\/125249i0AFF14B43BEE5232\/image-size\/large?v=mpbl-1&amp;px=-1\" alt=\"DeleteFaceNew.png\" align=\"center\" border=\"0\" \/><\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">For external corners at surface boundaries (such as the 4 corners of a Plane primitive), it&#8217;s possible you&#8217;d like these to be sharp or smooth, depending on your design intent.\u00a0 So for these corners, we give you the option of whether you&#8217;d like these to be sharp (as in previous versions) or rounded-off like the internal corners.<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\"><strong>To round-off a sharp external corner, open the Uncrease tool and select the vertex. To sharpen a rounded-off corner, open the Crease tool and select the vertex.<\/strong><\/span><\/p>\n<p><span style=\"font-size: 12pt;\"><strong>\u00a0<\/strong><\/span><\/p>\n<p><span style=\"font-size: 12pt;\"><img decoding=\"async\" title=\"CreaseCorners.png\" src=\"http:\/\/autodesk.i.lithium.com\/t5\/image\/serverpage\/image-id\/125253iD48487C659A4B09B\/image-size\/large?v=mpbl-1&amp;px=-1\" alt=\"CreaseCorners.png\" align=\"center\" border=\"0\" \/><\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 14pt;\"><strong>&#8216;Maintain Crease Edges&#8217; Command Option<\/strong><\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">Now that creases and star points play nicely together, creasing becomes useful in a lot more contexts. For example, you could\u00a0have a Bridge feature with creased connections:<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\"><img decoding=\"async\" title=\"CreasedBridge.png\" src=\"http:\/\/autodesk.i.lithium.com\/t5\/image\/serverpage\/image-id\/125281iDE5F43ED994B71AB\/image-size\/small?v=mpbl-1&amp;px=-1\" alt=\"CreasedBridge.png\" align=\"center\" border=\"0\" \/><\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-size: 12pt;\">Or an extrusion\/impression with a hard edge:<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\"><img decoding=\"async\" title=\"CreasedImpression.png\" src=\"http:\/\/autodesk.i.lithium.com\/t5\/image\/serverpage\/image-id\/125317i4B5F8A3851E42F85\/image-size\/small?v=mpbl-1&amp;px=-1\" alt=\"CreasedImpression.png\" align=\"center\" border=\"0\" \/><\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-size: 12pt;\">Therefore we&#8217;ve added an option called <strong>Maintain Crease Edges<\/strong> to some of the existing commands &#8211; namely Extrude, Merge Edge, Weld Vertices, Fill Hole and Bridge:<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\"><img decoding=\"async\" title=\"MaintainCreaseEdges.png\" src=\"http:\/\/autodesk.i.lithium.com\/t5\/image\/serverpage\/image-id\/125265i400B4452056BBFB7\/image-size\/original?v=mpbl-1&amp;px=-1\" alt=\"MaintainCreaseEdges.png\" align=\"center\" border=\"0\" \/><\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">This allows you to choose whether you&#8217;d like to keep existing creases in these areas of the model, or if you&#8217;d like the command to create a smooth shape transition, as you would have in previous versions:<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\"><img decoding=\"async\" title=\"MaintainCreaseBridge.png\" src=\"http:\/\/autodesk.i.lithium.com\/t5\/image\/serverpage\/image-id\/125267i315F87B81AD0D03D\/image-size\/large?v=mpbl-1&amp;px=-1\" alt=\"MaintainCreaseBridge.png\" align=\"center\" border=\"0\" \/><\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">This also works for\u00a0surface boundary edges; having this option switched on will give you a creased result:<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\"><img decoding=\"async\" title=\"MaintainCreaseBridgeEdges.png\" src=\"http:\/\/autodesk.i.lithium.com\/t5\/image\/serverpage\/image-id\/125271i2C1D6F53B4D0F8CC\/image-size\/large?v=mpbl-1&amp;px=-1\" alt=\"MaintainCreaseBridgeEdges.png\" align=\"center\" border=\"0\" \/><\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\"><strong>TIP: Ctrl + Alt \/ Cmd + Opt to maintain creases in\u00a0Edit Form extrude<\/strong><\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">One last trick related to this (and my personal favorite): when performing an Extrude in Edit Form (by holding the Alt key while dragging) at a creased region or boundary edge, <strong>if you hold both the Ctrl + Alt (Windows) \/ Cmd + Opt\u00a0(Mac) keys while dragging, you&#8217;ll get a creased extrude rather than a soft extrude<\/strong>. This allows you to build creases directly into your model at the same time as you are fleshing-out your form. Here&#8217;s a pen model created from a cylinder primitive with\u00a0a single Edit Form command, using a combination of Alt\/Opt-drag and Ctrl-Alt\/Cmd-Opt-drag to create the smooth and sharp transitions on-the-fly:<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/screencast.autodesk.com\/Embed\/15970ea8-e151-465e-b59c-730f3865f3c1\" width=\"640\" height=\"400\" frameborder=\"0\"><\/iframe><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 14pt;\"><strong>Examples<\/strong><\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">To finish up, here&#8217;s a look at\u00a0a few models\u00a0that came out of playing-around\u00a0while testing this functionality:<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\"><img decoding=\"async\" title=\"CreaseCar.png\" src=\"http:\/\/autodesk.i.lithium.com\/t5\/image\/serverpage\/image-id\/125283i579B76CE286EBE2F\/image-size\/large?v=mpbl-1&amp;px=-1\" alt=\"CreaseCar.png\" align=\"center\" border=\"0\" \/><\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">This\u00a0might not be the most elegant car ever created in Fusion 360, but this automotive form shows how the new creasing capabilities allow fairly complex forms &amp; features to be achieved with only a small number of T-Splines faces.<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><img decoding=\"async\" title=\"CDPlayer.png\" src=\"http:\/\/autodesk.i.lithium.com\/t5\/image\/serverpage\/image-id\/125365i78B7FCED568F562F\/image-size\/large?v=mpbl-1&amp;px=-1\" alt=\"CDPlayer.png\" align=\"center\" border=\"0\" \/><\/p>\n<p><span style=\"font-size: 12pt;\">The classic Muji CD Player is now super-easy to build as a single Form body: something that would have been much more difficult\u00a0prior to this creasing update. Although a shape like this would typically be built in the Model workspace rather than with the Sculpt tools, building something like this with\u00a0T-Splines gives you new ways to explore scale and form. Once you finish this Form and convert it to a solid model, the creases will still be\u00a0present as hard edges on your body, which you can then add precise radii to using the Fillet command.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-size: 14pt;\"><strong>Summary<\/strong><\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">We believe these new capabilities add up to\u00a0much more than just a tool enhancement: they offer whole new sets of possibilities for T-Splines forms that simply weren&#8217;t\u00a0possible before. We&#8217;ve had a lot of fun working with this in the test builds, and we hope this makes T-Splines modelling more intuitive\u00a0and more enjoyable for you\u00a0as well. We&#8217;d love to see what you come up with using these new capabilities (don&#8217;t forget to <a href=\"https:\/\/fusion360.autodesk.com\/gallery\" target=\"_blank\" rel=\"nofollow\">post them to the Gallery<\/a>!), and we&#8217;d also love to hear your thoughts, comments and feedback about the changes. Get in touch with us in the comments below, or <a href=\"http:\/\/forums.autodesk.com\/t5\/fusion-360\/ct-p\/1234\" target=\"_blank\">in our community forums<\/a>.<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-size: 12pt;\">Jake Fowler<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">User Experience Designer<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">Fusion 360<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">\u00a0<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p><P><IMG border=\"0\" alt=\"CreaseEnhancements.png\" align=\"center\" src=\"http:\/\/autodesk.i.lithium.com\/t5\/image\/serverpage\/image-id\/127061i66D2A93E7CEEDD52\/image-size\/original?v=mpbl-1&amp;px=-1\" title=\"CreaseEnhancements.png\" \/><\/P><P>&nbsp;<\/P><P>With the September update, we&nbsp;made a big change to the way sharp&nbsp;creases are created on&nbsp;Form models. Not only did this enhance&nbsp;the functionality of the Crease tool, but this&nbsp;also attempted&nbsp;to fix a number&nbsp;of &#8216;huh?&#8217; moments you come across when modelling forms in Fusion 360. This post goes into the nitty-gritty details of what&nbsp;these changes are, and&nbsp;how this&nbsp;may even&nbsp;change the way you think about Form&nbsp;modelling.<\/P><\/p>\n","protected":false},"author":239,"featured_media":0,"menu_order":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"footnotes":""},"categories":[1],"tags":[],"coauthors":[],"class_list":["post-389","post","type-post","status-publish","format-standard","hentry","category-fusion","dhig-theme--light"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Adding Creases To Your Forms - Deep Dive - Fusion Blog<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/adding-creases-to-your-forms-deep-dive\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Adding Creases To Your Forms - Deep Dive - Fusion Blog\" \/>\n<meta property=\"og:description\" content=\"&nbsp;With the September update, we&nbsp;made a big change to the way sharp&nbsp;creases are created on&nbsp;Form models. Not only did this enhance&nbsp;the functionality of the Crease tool, but this&nbsp;also attempted&nbsp;to fix a number&nbsp;of &#039;huh?&#039; moments you come across when modelling forms in Fusion 360. 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Not only did this enhance&nbsp;the functionality of the Crease tool, but this&nbsp;also attempted&nbsp;to fix a number&nbsp;of 'huh?' moments you come across when modelling forms in Fusion 360. 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