{"id":3174,"date":"2016-07-27T18:05:38","date_gmt":"2016-07-28T01:05:38","guid":{"rendered":"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/?p=3174"},"modified":"2016-08-06T03:22:21","modified_gmt":"2016-08-06T10:22:21","slug":"july-27-2016-update-whats-new","status":"publish","type":"post","link":"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/july-27-2016-update-whats-new\/","title":{"rendered":"July 27, 2016 Update &#8211; What&#8217;s New"},"content":{"rendered":"<h2>V. 2.0.2271<\/h2>\n<h2><strong>Design &amp; Modeling<\/strong><\/h2>\n<p>&nbsp;<\/p>\n<h3><b>Mesh Environment Preview Now Available<\/b><\/h3>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3177\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Screen-Shot-2016-07-22-at-1.49.57-PM.png\" alt=\"Screen Shot 2016-07-22 at 1.49.57 PM\" width=\"2176\" height=\"140\" srcset=\"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Screen-Shot-2016-07-22-at-1.49.57-PM.png 2176w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Screen-Shot-2016-07-22-at-1.49.57-PM-300x19.png 300w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Screen-Shot-2016-07-22-at-1.49.57-PM-1024x66.png 1024w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Screen-Shot-2016-07-22-at-1.49.57-PM-768x49.png 768w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Screen-Shot-2016-07-22-at-1.49.57-PM-1536x99.png 1536w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Screen-Shot-2016-07-22-at-1.49.57-PM-2048x132.png 2048w\" sizes=\"auto, (max-width: 2176px) 100vw, 2176px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">Yes. Yes we did. You can now modify STLs and OBJs right within Fusion 360, without needing to switch over to MeshMixer. This is because much of the MeshMixer technology has been ported over and \u201cFusion-ified\u201d, making Fusion the first of it\u2019s kind to incorporate mesh-editing functionality as part of a complete product design platform. Simply go to the Create drop-down menu and select Create Mesh. <\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">This will take you into the Mesh environment (much like the Sculpt or Base Feature environment). Insert the mesh model you\u2019d like to work on by clicking the <\/span><b>Insert Mesh tool<\/b><span style=\"font-weight: 400;\">. You can position the mesh, scale it, center and move it to the ground plane with the dialog box.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3180\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Insert-Mesh.gif\" alt=\"Insert Mesh\" width=\"960\" height=\"540\" \/><\/p>\n<p>&nbsp;<\/p>\n<h2>There are number of key workflows we\u2019d like to highlight, so let\u2019s dive into the details.<\/h2>\n<p>&nbsp;<\/p>\n<hr \/>\n<h3><b>&#8211; Fixing a mesh body with Remesh, Reduce, Erase and Fill<\/b><\/h3>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Much of what this mesh environment is intended to provide are tools that allow you to clean up\/repair mesh data so that they can be better used downstream. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">When you insert mesh data into Fusion, you may find out that there are either way too many unnecessary triangles, or there are triangles that are too narrow, making it difficult to select them with the paintbrush selector. This is a great time to use the <\/span><b>Remesh tool<\/b><span style=\"font-weight: 400;\">.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3183\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Remesh.gif\" alt=\"Remesh\" width=\"960\" height=\"540\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">The Remesh tool re-meshes the model so that it has a more evenly distributed number of triangles. You can play around with density of the triangles, maintain sharp edges and boundary geometry so your model doesn\u2019t get all wonky. Get a preview of what the mesh is going to look like by checking the Preview checkbox before you commit the action. Below is another example of an original mesh files (left) vs. a remeshed version at 40% density (right).<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3186\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Screen-Shot-2016-07-22-at-1.55.08-PM.png\" alt=\"Screen Shot 2016-07-22 at 1.55.08 PM\" width=\"2466\" height=\"1036\" srcset=\"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Screen-Shot-2016-07-22-at-1.55.08-PM.png 2466w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Screen-Shot-2016-07-22-at-1.55.08-PM-300x126.png 300w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Screen-Shot-2016-07-22-at-1.55.08-PM-1024x430.png 1024w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Screen-Shot-2016-07-22-at-1.55.08-PM-768x323.png 768w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Screen-Shot-2016-07-22-at-1.55.08-PM-1536x645.png 1536w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Screen-Shot-2016-07-22-at-1.55.08-PM-2048x860.png 2048w\" sizes=\"auto, (max-width: 2466px) 100vw, 2466px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">If the model still has too many triangles, you can reduce the amount with the <\/span><b>Reduce tool.<\/b><span style=\"font-weight: 400;\"> Much like how the Remesh tool behaves, select the entire body in the browser or paint over the area you\u2019d like to reduce. Then change the density and get a preview for how it affects your model. <\/span><\/p>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3189\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Reduce.gif\" alt=\"Reduce\" width=\"835\" height=\"622\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">So what if you wanted to remove entire features of a mesh model? Or maybe you want to plug up a hole in a 3D scan? No problem, you can do that with <\/span><b>Erase and Fill.<\/b><span style=\"font-weight: 400;\"> Select the area of you want to go away and poof, it\u2019ll magically disappear with that area automatically cleaned up.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3192\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/FillHole.gif\" alt=\"FillHole\" width=\"960\" height=\"540\" \/><\/p>\n<p>&nbsp;<\/p>\n<hr \/>\n<h3><b>&#8211; Rebuilding a Mesh Body<\/b><\/h3>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">If the mesh model you are trying to modify is either out of whack and needs a more drastic overhaul, or just have a bunch of openings that you want plug up and turn the model into a closed mesh, then <\/span><b>Rebuild as Solid<\/b><span style=\"font-weight: 400;\"> is the tool for you. This will rebuild the model by remeshing and closing any gaps the tool finds, making your model a solid mesh.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3195\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Rebuild-As-volume.gif\" alt=\"Rebuild As volume\" width=\"960\" height=\"540\" \/><\/p>\n<p>&nbsp;<\/p>\n<hr \/>\n<h3><b>&#8211; Merging Mesh Bodies <\/b><\/h3>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">If you have multiple mesh bodies you\u2019d like to merge into one, we have a <\/span><b>Merge tool <\/b><span style=\"font-weight: 400;\">that does just that. Similar to the Combine tool in modeling, you can decide to keep or discard the tool body. Once merged, your original bodies will be given their own color, signifying their own face groups for easier selection.<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3198\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/merge-mesh-bodies.gif\" alt=\"merge mesh bodies\" width=\"846\" height=\"494\" \/><\/p>\n<p>&nbsp;<\/p>\n<hr \/>\n<h3><b>&#8211; Creating Sketches from Mesh Sections<\/b><\/h3>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Another useful workflow is to create sketch geometry based on sections of your mesh body. Think of it as a way to reverse engineer a part you downloaded, or a 3D scan you obtained into a solid (BREP) model. Under the Sketch drop-down menu, we\u2019ve added 2 new tools. Select <\/span><b>Create Mesh Section <\/b><span style=\"font-weight: 400;\">and then click on the mesh body you\u2019d like to use as reference. Then use the manipulators to get the section you want as a sketch profile, and then click OK to finish. Now you\u2019ll see that a new sketch has been created with the section profile in it, ready for you to edit. <\/span><\/p>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3201\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/mesh-section.gif\" alt=\"mesh section\" width=\"843\" height=\"581\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Now that you have a sketch profile to work with, this is where some manual work comes in. Right below the Create Mesh Section tool is the <\/span><b>Fit Curves to Mesh Section tool. <\/b><span style=\"font-weight: 400;\">Within the sketch, use it to outline the profile with the necessary sketch curves. If you want the best results, we recommend using a combination of Line, Arc, and Spline Fit Curve Types to outline your sketch section. The Spline Fit Curve Type \u00a0works pretty well. \u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-3204\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/mesh-section-curve-fit.gif\" alt=\"mesh section curve fit\" width=\"350\" height=\"247\" \/>\u00a0<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-3207\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Screen-Shot-2016-07-22-at-2.19.18-PM.png\" alt=\"Screen Shot 2016-07-22 at 2.19.18 PM\" width=\"304\" height=\"248\" srcset=\"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Screen-Shot-2016-07-22-at-2.19.18-PM.png 1398w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Screen-Shot-2016-07-22-at-2.19.18-PM-300x245.png 300w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Screen-Shot-2016-07-22-at-2.19.18-PM-1024x835.png 1024w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Screen-Shot-2016-07-22-at-2.19.18-PM-768x626.png 768w\" sizes=\"auto, (max-width: 304px) 100vw, 304px\" \/><\/p>\n<p>Yeeahh&#8230;that&#8217;s pretty.<\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">You can also try using Closed Spline Type, but be aware that the results generated by Closed Spline may not be as accurate as doing it manually. Notice that in this example, it didn\u2019t do a good job at some of these sharp transitions. In this case, you\u2019ll need to use the other Fit Curve Types such as Line, Arc, and Spline to trace the sketch properly. Keep in mind: a good model always takes time. \u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3210\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/inaccuracies_closed_spline.jpg\" alt=\"inaccuracies_closed_spline\" width=\"2278\" height=\"1500\" srcset=\"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/inaccuracies_closed_spline.jpg 2278w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/inaccuracies_closed_spline-300x198.jpg 300w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/inaccuracies_closed_spline-1024x674.jpg 1024w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/inaccuracies_closed_spline-768x506.jpg 768w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/inaccuracies_closed_spline-1536x1011.jpg 1536w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/inaccuracies_closed_spline-2048x1349.jpg 2048w\" sizes=\"auto, (max-width: 2278px) 100vw, 2278px\" \/><\/p>\n<p>&nbsp;<\/p>\n<hr \/>\n<h3><b>&#8211; Useful Tips and Fun Tricks<\/b><\/h3>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Before you go off exploring, here are a few helpful tips and tricks we thought you should know &#8211; we promise it\u2019ll make the experience a whole lot better: <\/span><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Double clicking on a face group will highlight the entire face group.<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-3213\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/double-click-to-select.gif\" alt=\"double click to select\" width=\"549\" height=\"392\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Pressing the square bracket keys \u00a0\u201c[\u201c and \u201c]\u201d will grow and shrink (respectively) your selection area. What a time saver!<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-3216\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/grow-and-shrink-selection.gif\" alt=\"grow and shrink selection\" width=\"548\" height=\"391\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Hovering over a hole\/opening and then double clicking will highlight the hole perimeter.\u00a0Because why not?\u00a0<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-3219\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/double-click-hole-select.gif\" alt=\"double click hole select\" width=\"547\" height=\"391\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><strong>And here\u2019s something neat: changing the Rebuild Mode to Blocky within the Rebuild as Solid tool will allow you create low-poly mesh versions of your design. Minecraft anyone? <\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-3222\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/rebuild-blocky-F.gif\" alt=\"rebuild blocky F\" width=\"548\" height=\"394\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Keep in mind that this is still preview functionality, and various experiences may be ultimately different when it graduates from a preview to production functionality. This is a good thing, because you can affect its direction by giving us feedback in the comments below or on the <a href=\"http:\/\/forums.autodesk.com\/t5\/design-validate-document\/bd-p\/124\"><span style=\"font-weight: 400;\">Forum<\/span><\/a>. We\u2019re excited to see what you will do with it. There are still a number of things we\u2019re working on to improve this environment, such as quadrification of mesh triangles, turning them into squares\/rectangles, which will essentially enable you to convert mesh models to T-Spline bodies. That\u2019s right, you heard it. It\u2019s gonna happen, and it\u2019s just a matter of time.<\/span><\/p>\n<p>&nbsp;<\/p>\n<hr \/>\n<p>&nbsp;<\/p>\n<h2><span style=\"font-weight: 400;\">Okay &#8211; let\u2019s take a look at some of the other improvements and fixes we made in this update: <\/span><\/h2>\n<p>&nbsp;<\/p>\n<p><b>New Sketch Scale tool<\/b><\/p>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3225\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/sketch_scale.png\" alt=\"sketch_scale\" width=\"1122\" height=\"342\" srcset=\"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/sketch_scale.png 1122w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/sketch_scale-300x91.png 300w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/sketch_scale-1024x312.png 1024w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/sketch_scale-768x234.png 768w\" sizes=\"auto, (max-width: 1122px) 100vw, 1122px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p>Now when you are working on a sketch within the sketch environment, you can use the Sketch Scale command under the Sketch drop-down menu to, you guessed it &#8211; scale your sketches. When you invoke the Sketch Scale command, a dialog box will appear, give you 2 selection options: the entities you want to scale, and the point from where you want to scale. Here are a couple things to note:<\/p>\n<p>&nbsp;<\/p>\n<ol>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">If the point you want to scale from is on the sketch itself, it\u2019s best to select the point first, and then select the entities. The same is good if you want to use the origin point yet you have sketches going through the the origin. \u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">If the point you want to scale from is outside the sketch entities, you can begin by selecting the entities and then selecting the scale point without any issues. \u00a0<\/span><\/li>\n<\/ol>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3228\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/sketch-scale.gif\" alt=\"sketch scale\" width=\"815\" height=\"556\" \/><\/p>\n<p>&nbsp;<\/p>\n<p>Sometimes when you had a broken sketch constraint, it would cause the feature to be highlighted as yellow \u00a0in the timeline, letting you know that it\u2019s sick and needs attention. Typically, deleting that constraint should have fixed the issue; however, we noticed a bug where the feature remained sick even after the broken constraint was deleted. Our developers gave Fusion some highly effective vaccines and now it\u2019s all healthy again.<\/p>\n<p>&nbsp;<\/p>\n<p>Once you\u2019ve selected both the entities and the point, you can use the arrow manipulator and drag it left or right to get the scale factor you want, or set it numerically in the dialog box.<\/p>\n<p>&nbsp;<\/p>\n<p>When creating construction lines in a sketch, the appearance of the construction line got a little wonky on MAC OS 10.10 Yosemite. They&#8217;re actually supposed to be clean dashes, so we made sure of that.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3231\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Screen-Shot-2016-07-22-at-4.06.42-PM.png\" alt=\"Screen Shot 2016-07-22 at 4.06.42 PM\" width=\"1364\" height=\"710\" srcset=\"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Screen-Shot-2016-07-22-at-4.06.42-PM.png 1364w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Screen-Shot-2016-07-22-at-4.06.42-PM-300x156.png 300w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Screen-Shot-2016-07-22-at-4.06.42-PM-1024x533.png 1024w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Screen-Shot-2016-07-22-at-4.06.42-PM-768x400.png 768w\" sizes=\"auto, (max-width: 1364px) 100vw, 1364px\" \/><\/p>\n<p>Here\u2019s a great example how everyone is helping to make Fusion better. Some FIRST\u00a0Robotics students reported that if a circle was sketched on an offset rectangle, the rectangle would automatically be converted into construction geometry. Great catch FRC students! Because of you, the bug has been fixed!<\/p>\n<p>&nbsp;<\/p>\n<p>Previously, Fusion allowed the editing of sketches that were rolled back over. We saw how this could be dangerous to edit sketches that were technically suppressed, so now you can not edit sketches unless the rollback bar is to the right of the sketch.<\/p>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3234\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Screen-Shot-2016-07-22-at-4.14.57-PM.png\" alt=\"Screen Shot 2016-07-22 at 4.14.57 PM\" width=\"2494\" height=\"1074\" srcset=\"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Screen-Shot-2016-07-22-at-4.14.57-PM.png 2494w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Screen-Shot-2016-07-22-at-4.14.57-PM-300x129.png 300w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Screen-Shot-2016-07-22-at-4.14.57-PM-1024x441.png 1024w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Screen-Shot-2016-07-22-at-4.14.57-PM-768x331.png 768w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Screen-Shot-2016-07-22-at-4.14.57-PM-1536x661.png 1536w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Screen-Shot-2016-07-22-at-4.14.57-PM-2048x882.png 2048w\" sizes=\"auto, (max-width: 2494px) 100vw, 2494px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">HughesTooling reported a <\/span><a href=\"http:\/\/forums.autodesk.com\/t5\/design-validate-document\/bug-crash-imported-component\/m-p\/6395628\/highlight\/false\"><span style=\"font-weight: 400;\">bug<\/span><\/a><span style=\"font-weight: 400;\"> that made Fusion crash when he tried to see properties of an imported design. We examined his sample file and found some wonkiness &#8211; no worries though, we got it all sorted out now. <\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">While everyone is trying to catch rare <\/span><a href=\"http:\/\/www.gamespot.com\/articles\/pokemon-go-player-has-caught-every-available-pokem\/1100-6442042\/\"><span style=\"font-weight: 400;\">Pokemons<\/span><\/a><span style=\"font-weight: 400;\">, we\u2019re all about catching rare Fusion bugs. We fixed a long standing issue in the Sculpt environment where if you were in Edit Form and were editing a T-Spline body, cancelled out of the command, undo\u2019d a couple of times and then did a redo, Fusion would no longer let you select the T-Spline body. We\u2019ve been having a\u00a0hard time trying to reproduce this issue, until recently, one of our rad developer Lei Zhang in Shanghai, China finally found correct workflow to see the issue pop up. What a relief!<\/span><\/p>\n<p>&nbsp;<\/p>\n<hr \/>\n<p>&nbsp;<\/p>\n<h2><strong>Usability<\/strong><\/h2>\n<p>&nbsp;<\/p>\n<p><b>Fusion 360 is now in German &#8211; <\/b><span style=\"font-weight: 400;\">Fusion 360 auf Deutsch? Ich glaube ich spinne. Nein, das ist <\/span><span style=\"font-weight: 400;\">echt. herzlich willkommen!<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-3237 alignleft\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Screen-Shot-2016-07-19-at-3.37.03-PM.png\" alt=\"Screen Shot 2016-07-19 at 3.37.03 PM\" width=\"140\" height=\"125\" srcset=\"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Screen-Shot-2016-07-19-at-3.37.03-PM.png 1402w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Screen-Shot-2016-07-19-at-3.37.03-PM-300x268.png 300w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Screen-Shot-2016-07-19-at-3.37.03-PM-1024x914.png 1024w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Screen-Shot-2016-07-19-at-3.37.03-PM-768x686.png 768w\" sizes=\"auto, (max-width: 140px) 100vw, 140px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">This also means you\u2019ll be able to access A360 in German as well. This has been in the works for quite some time, but supporting a new language isn\u2019t as simple as flipping a switch and turning everything into that language. A lot of design work was done to make sure that visual requirements are met, that everything works as it should, and that there is local language support for our German users. As we continue to expand coverage, stay tuned for updates to the Fusion 360 mobile app, as well as our learning content.\u00a0<\/span><span style=\"font-weight: 400;\">In the meantime, be sure to visit the <\/span><a href=\"http:\/\/forums.autodesk.com\/t5\/fusion-360-deutsch\/bd-p\/3557\"><span style=\"font-weight: 400;\">German Fusion 360 forum<\/span><\/a><span style=\"font-weight: 400;\">! <\/span><\/p>\n<p>&nbsp;<\/p>\n<p>To change the language, simply go to your preferences and change the language to German.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3243\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Screen-Shot-2016-07-22-at-4.21.56-PM.png\" alt=\"Screen Shot 2016-07-22 at 4.21.56 PM\" width=\"898\" height=\"288\" srcset=\"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Screen-Shot-2016-07-22-at-4.21.56-PM.png 898w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Screen-Shot-2016-07-22-at-4.21.56-PM-300x96.png 300w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Screen-Shot-2016-07-22-at-4.21.56-PM-768x246.png 768w\" sizes=\"auto, (max-width: 898px) 100vw, 898px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><b>Deep Update is here &#8211; <\/b><span style=\"font-weight: 400;\">\u00a0Now when you make a change to a component that lives within another component, you no longer have to manually update up the chain so that the entire assembly is up-to-date. All you have to do now is update once and Fusion will update the rest for you. <\/span><\/p>\n<p>&nbsp;<\/p>\n<p><b>The Space Mouse<\/b><span style=\"font-weight: 400;\">. The Final Frontier of mouse exploration. Well, not really, but who doesn\u2019t love flying around their models with a nubby top-hat shaped device. You\u2019ll be glad to hear that the Space Mouse orbit center now uses consistent logic with mouse\/trackpad by orbiting around the center of the bounding box. In addition, when a portion of the model is off the screen, the orbit point resets to the center of the screen after each move. Below is a quick demo of the previous behavior (left) vs. the current behavior (right).\u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3246\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/space-mouse.gif\" alt=\"space mouse\" width=\"1080\" height=\"594\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><b>Body names now become component names when converted<\/b><span style=\"font-weight: 400;\"> &#8211; This is one of those make-your-life-so-much-easier kind of improvements (requested <\/span><a href=\"http:\/\/forums.autodesk.com\/t5\/ideastation-request-a-feature-or\/body-name-auto-populates-component-name\/idc-p\/6446537#M17254\"><span style=\"font-weight: 400;\">here<\/span><\/a><span style=\"font-weight: 400;\">, <\/span><a href=\"http:\/\/forums.autodesk.com\/t5\/ideastation-request-a-feature-or\/create-components-from-body-component-gets-the-name-of-the-body\/idi-p\/6326482\"><span style=\"font-weight: 400;\">here<\/span><\/a><span style=\"font-weight: 400;\">, and <\/span><a href=\"http:\/\/forums.autodesk.com\/t5\/ideastation-request-a-feature-or\/auto-naming-of-components-and-sketches\/idi-p\/5693765\"><span style=\"font-weight: 400;\">here<\/span><\/a><span style=\"font-weight: 400;\">). N<\/span><span style=\"font-weight: 400;\">ow when you convert a body into a component, the body name (if you\u2019ve renamed it) will automatically carry over to the component name. No longer do you have to manually rename every component while muttering profanity at your computer screen.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><b>Inventor file format now updated to 2016<\/b><span style=\"font-weight: 400;\"> &#8211; Now when you share a design with someone else or when you access your design via A360, you\u2019ll be able to export the design as Inventor 2016 file format, instead of the old Inventor 2014 version. It\u2019s about time we updated this. Moving on.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Here are some other notable usability improvements:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Speaking of exporting, <\/span><a href=\"http:\/\/ericschimel\"><span style=\"font-weight: 400;\">EricSchimel<\/span><\/a><span style=\"font-weight: 400;\"> reported an issue where exporting a Fusion design as a SketchUp file resulted in his patterned subassemblies not showing up correctly. We dug into this and found that there was an issue with how SketchUp and Fusion 360 spoke to each other regarding the assembly hierarchy. Apparently things got lost in translation (figuratively and literally). Now they understand each other perfectly fine.<\/span><\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">For some reason when trying to sort through designs in the data panel, nothing would change the first time when the sort type was changed. You would have to select it twice to make it work. We fixed that issue so it works the first time&#8230;as expected.<\/span><\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Before if you had a mis-matching time zones while using Fusion 360, our error messages didn\u2019t give you much information. Now we improved the error message to give you decent information for next steps to resolve the issue.<\/span><\/li>\n<\/ul>\n<hr \/>\n<p>&nbsp;<\/p>\n<h2><b>Graphics and Visualization<\/b><\/h2>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">We\u2019ve upgrade our graphics engine that improves performance of shaded and wireframe visual styles that include hidden edges. Things should run smoother now. <\/span><\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/forums.autodesk.com\/t5\/user\/viewprofilepage\/user-id\/2485135\"><b>KirillChepizhko<\/b><\/a> <span style=\"font-weight: 400;\">shared with us <\/span><a href=\"http:\/\/forums.autodesk.com\/t5\/design-validate-document\/attaching-canvas-seems-broken\/td-p\/6027844\"><span style=\"font-weight: 400;\">an issue<\/span><\/a><span style=\"font-weight: 400;\"> where using the arrow manipulators to move an attached canvas image did not behave correctly. This thread further revealed some issues related to decals as well, where they would show up as black rectangles. Both issues are now fixed. <\/span><\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/forums.autodesk.com\/t5\/user\/viewprofilepage\/user-id\/3240759\"><span style=\"font-weight: 400;\">Harvid22<\/span><\/a><span style=\"font-weight: 400;\"> reported a problem with the rectangle pattern where the pattern constraint icon could not be selected, which in-turn prevented the pattern to be updated. Zooming into the pattern also made the icon disappear for some reason. We\u2019ve tightened this up and now it works as it should. <\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">We found a regression issue where if you moved a body, captured it\u2019s position, then proceeded to do a draft on a face, the selected face you wanted to draft against remained highlighted at it\u2019s original location, as if there was a ghost body. Our Fusion ghostbusters did a quick sweep of the place and Fusion is now ghost free.\u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<hr \/>\n<p>&nbsp;<\/p>\n<h2><b>2D Drawings<\/b><\/h2>\n<p><strong>Templates\u00a0<\/strong>&#8211; Remember when we had to change the settings for every new drawing? Not anymore. Now we can create templates, which will store annotation settings, sheet settings, title block logos, and text that will go on every page (i.e. confidentiality notices).\u00a0BAM!! Go set up your various drawing settings, output a drawing template, and use it on your next drawing.<\/p>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-3279 alignnone\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Template.png\" alt=\"Template\" width=\"728\" height=\"316\" srcset=\"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Template.png 728w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Template-300x130.png 300w\" sizes=\"auto, (max-width: 728px) 100vw, 728px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Part List Enhancements\u00a0<\/strong>&#8211; In a large assembly, some part&#8217;s lists are so long they are run off the page. This was an issue. Now we can split the parts list\u00a0by grabbing the blue grip handle. In addition, we can change the width of the columns by grabbing the grey grip handles to customize the size of the parts list.<\/p>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-3282 size-full\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Partslist.png\" alt=\"Partslist\" width=\"707\" height=\"288\" srcset=\"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Partslist.png 707w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Partslist-300x122.png 300w\" sizes=\"auto, (max-width: 707px) 100vw, 707px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><strong>UI Improvements\u00a0<\/strong>&#8211; Sometimes when you switch to make a drawing it felt like we were jumping to a different world.\u00a0We have done a lot of work to have the drawings UI work and match the rest of the Fusion 360 UI.<\/p>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-3285 alignnone\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/UI-300x194.png\" alt=\"UI\" width=\"300\" height=\"194\" srcset=\"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/UI-300x194.png 300w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/UI-768x496.png 768w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/UI.png 772w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-3288 alignnone\" src=\"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Cursor-300x113.png\" alt=\"Cursor\" width=\"300\" height=\"113\" srcset=\"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Cursor-300x113.png 300w, https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/Cursor.png 537w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">We\u2019ve gotten reports around how an exploded view created in the Animation workspace wasn\u2019t displaying as an exploded view when you added it to a 2D drawing. Kinda defeats the purpose of having multi-asset support, doesn\u2019t it? Our bad &#8211; this is now fixed. <\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">We noticed a regression issue where if you wanted to create a new drawing from your design, and did this by right clicking the design in the data panel, then selecting \u201cNew Drawing from Design\u201d, Fusion 360 would crash. Now it doesn\u2019t anymore.<\/span><\/p>\n<p>&nbsp;<\/p>\n<hr \/>\n<p>&nbsp;<\/p>\n<h2><b>HSM<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">For reasons beyond our comprehension, if you used the \u201cMetal\u201d material while simulating your tool-paths, Fusion had none of it, dropped everything and threw a fit. We were able to teach it to embrace metal, and now it loves it.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Now when you go back to your library tree view in CAM, Fusion will remember whether you had the tree view open or closed. Neat!<\/span><\/p>\n<p>&nbsp;<\/p>\n<hr \/>\n<h2><\/h2>\n<h2><\/h2>\n<h2><b>API and Performance<\/b><\/h2>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Thanks <\/span><a href=\"http:\/\/forums.autodesk.com\/t5\/api-and-scripts\/failed-to-add-a-new-workspace\/m-p\/6398501\/highlight\/false#M1822\"><span style=\"font-weight: 400;\">IsrDZZQ<\/span><\/a><span style=\"font-weight: 400;\"> for notifying that the \u201cproductType\u201d description field was too vague and the API documentation never called it out. We fixed that and made the error message more clear and descriptive. <\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">We fixed an issue where a script that creates a construction point in a base feature at the center of gravity of the root component would cause Fusion to crash when the pointEntity property of the ConstructionPointPointDefinition object is set with the new Point3D object.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">We\u2019ve been noticing some performance degradation on the Mac, and after some memory exercises, we trained Fusion to better manage its memory thread usage. <\/span><\/p>\n<p>&nbsp;<\/p>\n<hr \/>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">For the next couple of updates, Bryce will be helping me cover the what\u2019s new as I go on vacation for a couple weeks \ud83d\ude42 \u00a0You might have seen him on <\/span><a href=\"https:\/\/www.youtube.com\/watch?v=d5_ti2Tssck\"><span style=\"font-weight: 400;\">YouTube with his colleague Aaron<\/span><\/a><span style=\"font-weight: 400;\">, bringing you overviews of the latest and greatest of what Fusion has to offer in each update. Don\u2019t worry, you\u2019re in good hands. <\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Enjoy the new update! <\/span><span style=\"font-weight: 400;\"><br \/>\n<\/span><span style=\"font-weight: 400;\"><br \/>\n<\/span><span style=\"font-weight: 400;\">Keqing, Bryce and the Fusion 360\u00a0Team<\/span><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Oh man, we\u2019re super pumped about this one, and you should be too. A new mesh environment, German language support, and some nice improvements went into this update. <\/p>\n","protected":false},"author":208,"featured_media":3252,"menu_order":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"footnotes":""},"categories":[7],"tags":[],"coauthors":[],"class_list":["post-3174","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-whatsnew","dhig-theme--light"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>July 27, 2016 Update - What&#039;s New - Fusion Blog<\/title>\n<meta name=\"description\" content=\"A new mesh environment, German language support, and some nice improvements went into this Fusion 360 update.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/july-27-2016-update-whats-new\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"July 27, 2016 Update - What&#039;s New - Fusion Blog\" \/>\n<meta property=\"og:description\" content=\"A new mesh environment, German language support, and some nice improvements went into this Fusion 360 update.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/july-27-2016-update-whats-new\/\" \/>\n<meta property=\"og:site_name\" content=\"Fusion Blog\" \/>\n<meta property=\"article:published_time\" content=\"2016-07-28T01:05:38+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2016-08-06T10:22:21+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/i1.wp.com\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/JULY_27_banner.jpg?fit=400%2C220&ssl=1\" \/>\n\t<meta property=\"og:image:width\" content=\"400\" \/>\n\t<meta property=\"og:image:height\" content=\"220\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Keqing Song\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@keqingsong\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Keqing Song\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"15 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"July 27, 2016 Update - What's New - Fusion Blog","description":"A new mesh environment, German language support, and some nice improvements went into this Fusion 360 update.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/july-27-2016-update-whats-new\/","og_locale":"en_US","og_type":"article","og_title":"July 27, 2016 Update - What's New - Fusion Blog","og_description":"A new mesh environment, German language support, and some nice improvements went into this Fusion 360 update.","og_url":"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/july-27-2016-update-whats-new\/","og_site_name":"Fusion Blog","article_published_time":"2016-07-28T01:05:38+00:00","article_modified_time":"2016-08-06T10:22:21+00:00","og_image":[{"width":400,"height":220,"url":"https:\/\/i1.wp.com\/www.autodesk.com\/products\/fusion-360\/blog\/wp-content\/uploads\/2016\/07\/JULY_27_banner.jpg?fit=400%2C220&ssl=1","type":"image\/jpeg"}],"author":"Keqing Song","twitter_card":"summary_large_image","twitter_creator":"@keqingsong","twitter_misc":{"Written by":"Keqing Song","Est. reading time":"15 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/july-27-2016-update-whats-new\/#article","isPartOf":{"@id":"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/july-27-2016-update-whats-new\/"},"author":{"name":"Keqing Song","@id":"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/#\/schema\/person\/baa383317461a2e5d3a08b80f6b27642"},"headline":"July 27, 2016 Update &#8211; 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