{"id":2682,"date":"2016-06-21T07:19:21","date_gmt":"2016-06-21T14:19:21","guid":{"rendered":"http:\/\/www.autodesk.com\/products\/fusion-360\/blog\/?p=2682"},"modified":"2016-06-21T09:20:38","modified_gmt":"2016-06-21T16:20:38","slug":"quick-tip-import-t-splines-rhino","status":"publish","type":"post","link":"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/quick-tip-import-t-splines-rhino\/","title":{"rendered":"QUICK TIP: Import T-Splines from Rhino"},"content":{"rendered":"<p>I will be the first to say, &#8220;I hate doing rework.&#8221; Back in my traditional CAD days, I would shed a tear every time the industrial designer would ask me to recreate his surface in my parametric tool. More often than not, the industrial designer was using a subdivisional modeler. Creating complex surfaces in these tools is easier than counting to 10. Sub-divisional modelers have specialized tools that help push and pull surfaces into a freeform\u00a0shape. My manager at the time would force our team to recreate the surface in or parametric tools, mainly to avoid the &#8220;Tree of Red&#8221; when a design change occurred. Unfortunately, recreating these complex shapes in a parametric tool required a gaggle of construction\u00a0planes, sketches, sweeps, and lofts. My least favorite part was fighting the transition between two bodies with complex fillets, lofts, or sweeps.<\/p>\n<p>&nbsp;<\/p>\n<p>Luckily in Fusion 360, we have a unified modeling environment. Fusion 360 has freeform (T-splines), parametric, surface, and direct modeling all in one package. The complex shape can be created and edited right inside Fusion 360 without having to worry about translation issues between your sub-divisional and parametric tools. Design changes to the sculpted surface propagate to the parametric features referencing that surface.<\/p>\n<p>&nbsp;<\/p>\n<p>As I started to tell some of my old colleagues about some of the revolutionary\u00a0things we are doing with Fusion 360, they all wanted to give it a test drive. The first thing my industrial designer colleagues noticed was the T-Splines inside the Sculpt environment. Our industrial designers\u00a0were ninjas\u00a0with the T-Splines plugin inside Rhino. So what did they try next? They tried importing their Rhino files. Immediately, they questioned why they could not edit the imported surface inside Fusion 360. So, I did a bit of research for my ol&#8217; buddies and found out they had to export the file in a .tsm file to retain the same editing capabilities inside Fusion 360.\u00a0In this quick tip, an industrial designer can use the T-Splines plug inside Rhino to create surfaces, import that surface into Fusion 360, and complete the design using Fusion 360 tools.<\/p>\n<p>&nbsp;<\/p>\n<div style=\"text-align: center;\">\n<p><iframe loading=\"lazy\" title=\"QUICK TIP: Import Rhino T-splines into Fusion 360\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/5BevBwydFdc?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>In this week&#8217;s Quick Tip, learn how to import a design created in the T-Splines plugin inside Rhino into Fusion 360.<\/p>\n","protected":false},"author":320,"featured_media":2760,"menu_order":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"footnotes":""},"categories":[1],"tags":[],"coauthors":[],"class_list":["post-2682","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-fusion","dhig-theme--light"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - 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