{"id":216,"date":"2016-01-19T21:55:14","date_gmt":"2016-01-19T21:55:14","guid":{"rendered":"http:\/\/fusion360.wpengine.com\/stickybones-helps-animators-tell-their-stories-better\/"},"modified":"2016-03-15T10:16:07","modified_gmt":"2016-03-15T10:16:07","slug":"stickybones-helps-animators-tell-their-stories-better","status":"publish","type":"post","link":"https:\/\/www.autodesk.com\/products\/fusion-360\/blog\/stickybones-helps-animators-tell-their-stories-better\/","title":{"rendered":"Stickybones Helps Animators Tell Their Stories Better"},"content":{"rendered":"<p><P class=\"p1\"><SPAN class=\"s1\">Erik and Lauren Baker have spent a decade-plus as animators for feature films such as Tron, Teenage Mutant Ninja Turtles, and the forthcoming Peanuts Movie. Now the married couple is running an <A href=\"http:\/\/igg.me\/at\/Stickybones\" target=\"_blank\" rel=\"nofollow\"><SPAN class=\"s2\">Indiegogo campaign<\/SPAN><\/A> to bring to life Erik\u2019s vision of a tabletop stop-motion puppet that will help animators solve their storytelling challenges in a fun, hands-on way<\/SPAN><SPAN class=\"s3\">.<\/SPAN><\/P><P>&nbsp;<\/P><H2>Using Strong Injection Molded Engineering Grade Polymers to Improve Animation<\/H2><P>&nbsp;<IMG border=\"0\" alt=\"SB03.jpg\" align=\"right\" src=\"http:\/\/autodesk.i.lithium.com\/t5\/image\/serverpage\/image-id\/212508iE71846205697DBB7\/image-size\/medium?v=mpbl-1&amp;px=-1\" title=\"SB03.jpg\" \/><\/P><P>Stickybones is a highly articulated and precise animation puppet that can be posed in endless ways. The freestanding 8.5-inch-tall figure uses a ball-and-socket system to combine the functionality of a skeleton armature with the form of an action figure. The joints are all pre-tensioned, allowing an animator to begin posing the puppet right away, without going through the time-consuming process of tightening screws for every joint.<\/P><P>&nbsp;<\/P><P>As Erik explains, \u201cWhether you\u2019re using Stickybones to do stop motion or as an animation puppet to try out ideas and storytelling poses, you need to have a very precise, highly articulated, wide range of motion \u2014 but you also have to have very smooth motion. There\u2019s a balance between having smooth motion, but also enough tension to hold the pose. And that\u2019s what this does.\u201d<\/P><P>&nbsp;<\/P><P>The puppet also has magnets in its hands and feet, meaning that an animator can put it in seemingly impossible positions instantly, without needing tie-downs or screws to hold it in place. As Lauren puts it, \u201cIt\u2019s like an action figure on steroids. . . . You can put it up on&nbsp;one toe, make it do a handstand, and then hit these crazy poses\u201d \u2014 all of which helps an animator quickly explore pose ideas.<\/P><P>&nbsp;<\/P><H2>From Senior Thesis to Startup Co<IMG border=\"0\" alt=\"SB02.jpg\" align=\"left\" src=\"http:\/\/autodesk.i.lithium.com\/t5\/image\/serverpage\/image-id\/212514i9D0EDF84AC1A3EEF\/image-size\/medium?v=mpbl-1&amp;px=-1\" title=\"SB02.jpg\" \/>mpany<\/H2><H2>&nbsp;<\/H2><P>The idea for Stickybones goes back to 2000, when Erik was working on a stop-motion animation project for his BFA senior thesis. He took over his parents\u2019 garage and spent lots of time making stop-motion puppets and sets for his project. He wanted to animate the film as quickly as possible, but found that most of the semester was taken up with fabricating the puppets. As much as he loved that part of the work, he dreamed of having animation puppets that would be ready to go from the outset; he wanted to \u201cjust take it out of the box and start animating.\u201d<\/P><P>&nbsp;<\/P><P>Erik began sketching out his&nbsp;ideas, but set aside his brainchild when he began working on films. At the time, he also didn\u2019t have access to design software or 3D printing capabilities that would be practical for him to use.&nbsp;\u201cI was thinking, \u2018One day, I\u2019ll come back to it, and I\u2019ll be able to do this,\u201d he says.<\/P><P>&nbsp;<\/P><P>Over his next several years of work, Erik continued to learn from his fellow animators to generate more ideas for what would eventually become, Stickybones. He began to envision \u201ca real tool where you could create really cool poses to help animators and artists tell their stories faster and more easily.\u201d<\/P><P>&nbsp;<\/P><H2>Technology Catches Up with a Great Idea<\/H2><P>&nbsp;<\/P><P>In 2008, Erik had a chance to experiment with new software and 3D printing technologies to develop a prototype of a foot and leg for his puppet, but once again his busy career pushed Stickybones to the back burner. Finally, last year Erik wrapped up a few different film projects he was working on for Industrial Light &amp; Magic. He came to a decision \u2014 \u201cYou know what, this is a burning thing that I\u2019ve wanted for so long\u201d \u2014 and began to work on Stickybones full-time.<\/P><P>&nbsp;<\/P><P>Around that time, he signed up to be a beta tester for Fusion 360. He imported all of his older designs into the software because he saw that Fusion 360 would allow him to design Stickybones in a way that incorporated both organic shapes and very precise mechanical features. As he puts it, \u201cI can sketch ideas in Fusion 360 and pull them into these <IMG border=\"0\" alt=\"SB09.jpg\" align=\"right\" src=\"http:\/\/autodesk.i.lithium.com\/t5\/image\/serverpage\/image-id\/212511i4A5143ECEADE6FCC\/image-size\/medium?v=mpbl-1&amp;px=-1\" title=\"SB09.jpg\" \/>really nice sculptural forms and tweak them to get these organic shapes. Then I can put in the mechanical forms \u2014 the mechanical functionality of it \u2014 for the sockets and things.\u201d<\/P><P>&nbsp;<\/P><P>This approach, he says, has \u201cworked like a charm\u201d as he\u2019s designed the 24 unique parts that go into Stickybones. He started with the design of the feet to build a strong foundation for holding a wide range of poses. After all of the parts of the body had been designed in Fusion 360, he went back to the design of the feet and refined it until the entire puppet could stand on one toe.<\/P><P>&nbsp;<\/P><P>Erik often shares 3D renders of his designs with Lauren on her phone using the collaborative functionality of Fusion 360. \u201cI can be looking at it on my phone and we can also be talking about it right there,\u201d she says, \u201cwhich is cool.\u201d She adds that \u201cIt\u2019s very collaborative process, because he can bounce ideas off of me [knowing that] I\u2019m coming into this with an animator\u2019s experience and an animator\u2019s eye.\u201d<\/P><P>&nbsp;<\/P><H2>How Animators Use Stickybones<\/H2><P>&nbsp;<\/P><P>As an experienced animator, Lauren is excited to put Stickybones to work. \u201cEver since Erik told me about his desire to create this tool,\u201d she says, \u201cI\u2019ve been wanting it to already be a reality. I know I would have been using it throughout my career.\u201d<\/P><P>&nbsp;<\/P><P>Erik originally conceived Stickybones for stop-motion animators. But it\u2019s also useful for CG animators like Lauren, who often need a lot of time to explore different character poses in a computer-based animation program before they land on exactly the right one. Stickybones gives animators working in any medium a really fast way <IMG border=\"0\" alt=\"StickyBones_TestImage_02_Ctone_HighRes_LessContrast.jpg\" align=\"left\" src=\"http:\/\/autodesk.i.lithium.com\/t5\/image\/serverpage\/image-id\/212513iAB00E00992FD8206\/image-size\/medium?v=mpbl-1&amp;px=-1\" title=\"StickyBones_TestImage_02_Ctone_HighRes_LessContrast.jpg\" \/>to explore poses.<\/P><P>&nbsp;<\/P><P>Beyond the savings in time and cost, both of the Bakers emphasize the intangible benefits, including faster collaboration and better creativity. \u201cTo be able to have that tactile experience to develop and create performances is key,\u201d Erik says, \u201cbecause it is just a magical, fun experience \u2014 and you can clearly feel whether your character is doing the right thing.\u201d<\/P><P>&nbsp;<\/P><H2>Bringing Stickybones to Animators and Artists Everywhere<\/H2><P>&nbsp;<\/P><P>&nbsp;\u201cA lot of our animator friends who\u2019ve seen it get very excited,\u201d Lauren says. \u201cThey can\u2019t wait to pose it. It\u2019s almost like they turn into kids again.\u201d The Bakers are using their Indiegogo campaign to raise funds for making \u201cZander,\u201d as they\u2019ve nicknamed the humanoid Stickybones. Later, they plan to explore other forms such as quadrupeds and robots.<\/P><P>&nbsp;<\/P><P>For now, they\u2019re putting all of their energy into making Stickybones a part of every animator\u2019s toolkit. They\u2019re both highly optimistic about the impact it can have. As Lauren puts it, \u201cI think Stickybones has the ability to change the way people work in animation.\u201d<\/P><P>&nbsp;<\/P><P>&nbsp;<\/P><CENTER><\/p>\n<div class=\"video-embed-center video-embed\"><iframe loading=\"lazy\" class=\"embedly-embed\" src=\"http:\/\/cdn.embedly.com\/widgets\/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2FsX18__7qcDk%3Ffeature%3Doembed&amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DsX18__7qcDk&amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2FsX18__7qcDk%2Fhqdefault.jpg&amp;key=fad07bfa4bd747d3bdea27e17b533c0e&amp;type=text%2Fhtml&amp;schema=youtube\" width=\"601\" height=\"338\" scrolling=\"no\" frameborder=\"0\" allowfullscreen=\"\"><\/iframe><\/div>\n<p><\/CENTER><P>&nbsp;<\/P><\/p>\n","protected":false},"excerpt":{"rendered":"<p><P><IMG border=\"0\" alt=\"Stickybones_uses_Fusion_360.gif\" src=\"http:\/\/autodesk.i.lithium.com\/t5\/image\/serverpage\/image-id\/212526i74B25C204419DB25\/image-size\/original?v=mpbl-1&amp;px=-1\" title=\"Stickybones_uses_Fusion_360.gif\" \/><\/P><P>Stickybones uses Fusion 360 to bring to life their vision of a tabletop stop-motion puppet that helps animators solve their storytelling challenges in a fun, hands-on way.<\/P><\/p>\n","protected":false},"author":3034,"featured_media":0,"menu_order":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"footnotes":""},"categories":[1],"tags":[],"coauthors":[],"class_list":["post-216","post","type-post","status-publish","format-standard","hentry","category-fusion","dhig-theme--light"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - 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