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Partner with Autodesk Education

The worldwide consumer youth audience, or secondary education market, is composed of middle- and high-school students who are savvy about tech and influential in shaping trends. Engaging with this audience during such a transformative time can help to cultivate loyal brand relationships well into the future, as these students move on to college and, eventually, the workplace.

Autodesk is a world leader in the field of design and is committed to helping young people unleash their creativity while supporting learning inside and outside the classroom. We offer our design software free* to students and educators, along with content to help them grasp concepts across science, technology, engineering, the arts, and mathematics (STEAM).

Become an Autodesk Education Partner

We offer resources, programs, and incentives to support and reward our partners for ongoing success. To learn more, contact us to schedule a meeting with a business development manager.



FIRST (For Inspiration and Recognition of Science and Technology) Robotics inspires young people to become science and technology leaders by engaging them in exciting extracurricular high-school robotics programs.

Participants of the biggest vocational education and skills event in the world are selected from competitions held in over 70 countries and represent the best of their peers in more than 45 skills.

F1 in Schools
Participants in the F1 in Schools program design and manufacture a C02-powered car, analyze aerodynamics, and create marketing materials. Regional, national, and international teams compete in car speed, design documentation, verbal presentation, marketing display, and other categories.

VEX Robotics
VEX Robotics engages students with dynamic robotics education resources. The VEX Robotics Design System offers students an exciting platform for learning about areas rich with career opportunities spanning science, technology, engineering, and math (STEM).

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*Free Autodesk software licenses and/or cloud-based services are subject to acceptance of and compliance with the terms and conditions of the license agreement or terms of service, as applicable, that accompany such software or cloud-based services.​