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This guide is for developers and content providers new to publishing plug-ins and other content on the Autodesk App Store—either free, trial or for fee-based versions. It outlines best practice guidelines and a few requirements for publishers to follow when creating products for the Autodesk App Store. These guidelines are designed to ensure that users on the Autodesk App Store have a consistent experience when downloading multiple products from the store.
Depending on the type of content, there may be different requirements. Read the following sections for details.
Most of the information we need from you is collected via the web form you complete when submitting your content. This includes gathering information to autogenerate a HTML Quick Start page that is included with the download of your product and viewable online. Other requirements are:
Your product must be relevant to (and usable with) 3ds Max 2022 and must run on any Windows operating system supported by 3ds Max 2022. You may also indicate compatibility with 3ds Max 2021/2020/2019/2018.
Your product must work with any higher-tiered version of the 3ds Max product. For example, if your application works with the 3ds Max Suites, it must also work with the standard version of 3ds Max.
The documentation information you provide as part of the submission process is used to create a standard-HTML page. This information must allow the user to quickly understand how to use your product. You can reference additional information (for example, additional help files posted on your website) from this standard documentation. The auto-generated HTML page will be created using information you provide when submitting your product to the store—you will be prompted to supply it as part of the submission process.
Your product must be ready to run as soon as it's installed. It must not require the user to manually copy or register files, or manually edit 3ds Max settings (such as support paths).
If you use a licensing system, then it must allow your product to run as soon as it is installed by the user. This means that your application allows either instant activation (for example, online activation), or full functionality with a time-bombed grace period that is long enough for you to send activation information to the customer.
If you don’t use the standard installer template we provide, or if your installer or product requires elevated user privileges (greater than a Windows 7/8.1/10 Standard User) to install, then this must be very clearly documented in the description of your product displayed on the Store.
Your product should be stable, and not behave or alter the behaviour of 3ds Max in a way that we deem unsuitable (for example, blocking standard functionality, blocking the functionality of another plug-in, causing data loss, and so on).
Additional requirements for plug-ins are:
There are no additional requirements for products that are not integrated with 3ds Max. This might include—eBooks, video tutorials, industry specific calculators, connectors to cloud-based services and the like.
Use of the bundle and XML file for 3ds Max 2022/2021/2020/2019/2018 plug-in as a default location, we’ll be using the "All user" program data location to place the plug-in manifest: %ProgramData%\Autodesk\ApplicationPlugins
The plug-in files will be contained in a specific folder called “
PackageContents.xml contains a series of XML tags that describe the contents of the bundle, including the various components of the application. These tags will define where to load the application from, and also details about the application such as version(s) it supports.
3ds Max introduced Autodesk App Store support in the 3ds Max 2014 version. Due to a defect here, 3ds Max 2014 does not recognize the 2015 product correctly. For this reason, we recommend that you create two separate bundles: one for 3ds Max 2014, and one for later versions. 3ds Max 2015 and later correctly support the Series tags, and so different versions of the same plug-in can coexist correctly in the same bundle.
Also note that 3ds Max 2015 and 3ds Max 2016 are SDK binary compatible releases. This means that any app that works in 2015, will be automatically picked up in the 3ds Max 2016 release. No additional work is required, other than specifying it is supported in your product information to make it clear for your customers. Also note that 3ds Max MAXScript is generally compatible across all releases, but 3ds Max honours the series tags here to ensure testing and compatibility.
We strongly encourage you to make use of the autoloader mechanism to deploy your plug-in. Information on the required format for autoloader bundles is documented here.
You can also download some of the free plug-ins already available on Autodesk App Store and study their format, such as one of the Autodesk Plug-in of the Month samples (for example, Explode Geometry).
The installer that the ADN team creates for your app includes a button that allows the user to view the standard End User License Agreement (EULA) during the app installation.
Note: This EULA is not modifiable. If you wish to include your own EULA to your app, you can either:
If your app or content has any special requirements and the standard installer template cannot handle as is, please talk to us.
For example, if you have specific requirements for your app to be written to a single-user, we can create the installer that install only to the current user.
For any other special needs that require a custom installation, you can provide them in the form of Windows Installer Merge Modules (.msm) files. We will merge your msm file with the Windows Installer (.msi) file that we create for your app. Examples of such a scenario would be: writing entries to the registry for a licensing system you are using, installing dependent components by other vendors, and running custom scripts.
For additional information, please contact us at firstname.lastname@example.org.
The ADN team is here to help you be a successful publisher on Autodesk App Store. We’ll do whatever we can do to help you. If you have any further questions after reviewing these guidelines and the other documentation on www.autodesk.com/developapps, email email@example.com.
Thank you for participating on Autodesk App Store.