3D simulation software
Image courtesy of Osama AlyWhat is 3D simulation?
Image courtesy of Osama Aly3D simulation with Bifrost for Maya
Image courtesy of Osama AlyUsing the Media & Entertainment Collection for 3D VFX simulations
Create FX at scale

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Image courtesy of Osama AlyTutorials for 3D simulation and VFX professionals
Bifrost in Autodesk’s Media & Entertainment Collection enables artists to quickly and easily create a wide range of effects, including realistic cloth, smoke, fire, explosions, sand, snow, and particle simulations.
With the Media & Entertainment Collection, studios can run Bifrost for background processing on up to 15 machines, allowing Maya artists to process large-scale VFX simulations on render farms, get simulation previews back faster, and speed up review iterations.
Bifrost's adaptive volume tile-tree system enables artists to control where they want high or low detail in their simulations. This helps reduce RAM usage and cache sizes, and speeds up simulations.
Interactive progressive rendering in the Arnold viewport enables artists to prototype Bifrost effects while viewing final pixels directly in Maya, reducing guesswork and time-consuming iterations later on in production.
Finally, Bifrost makes it possible to publish working effects as portable graphs that can be reused by artists on other productions. TDs are no longer stuck recreating the same fire or smoke effect over and over again each time it’s needed.
Bifrost is included as a native plug-in in Maya. Between Maya releases, artists can download the latest version of Bifrost on AREA as they become available.